gamemode 1.7-3 source package in Ubuntu

Changelog

gamemode (1.7-3) unstable; urgency=medium

  [ Safir Secerovic ]
  * Add pkexec to gamemode-daemon dependencies

 -- Stephan Lachnit <email address hidden>  Wed, 09 Aug 2023 18:00:51 +0200

Upload details

Uploaded by:
Debian Games Team
Uploaded to:
Sid
Original maintainer:
Debian Games Team
Architectures:
any
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Mantic release main misc

Downloads

File Size SHA-256 Checksum
gamemode_1.7-3.dsc 2.3 KiB 7291fce6b8d700080d98c5006b97c3d02fabdc7f64605083d833999d3c52ba69
gamemode_1.7.orig.tar.gz 70.1 KiB 8a1718c657cb1d3c8269edfd397faf3cb41fccd885198ef0225bf8f82217c42f
gamemode_1.7-3.debian.tar.xz 6.4 KiB d61568c380310154df3ebd33fa9ff86d437080aeae1434cc41f084c799852719

Available diffs

No changes file available.

Binary packages built by this source

gamemode: Optimise Linux system performance on demand

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package is a metapackage including everything that is necessary to run
 gamemode-enabled games or to enable it by hand for applications. It includes
 a program called '/usr/games/gamemoderun', which can invoke gamemode into any
 application. It also includes '/usr/games/gamemode-simulate-game', which
 invokes gamemode, sleeps for 10 seconds and then exits. This allows you to
 test whether gamemode is working properly on your system, it will return
 gamemode's error message if something went wrong, otherwise it will exit with
 a 0 status.

gamemode-daemon: Optimise Linux system performance on demand (daemon)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the daemon and helper files.

gamemode-daemon-dbgsym: debug symbols for gamemode-daemon
gamemode-dbgsym: debug symbols for gamemode
gamemode-dev: Optimise Linux system performance on demand (dev files)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the development files for gamemode.

libgamemode0: Optimise Linux system performance on demand (host library)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the host library for gamemode. It is an internal
 library which communicates with the daemon.

libgamemode0-dbgsym: debug symbols for libgamemode0
libgamemodeauto0: Optimise Linux system performance on demand (client library)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the libgamemodeauto library. It is a client library
 which loads libgamemode if installed. The library can also be used to inject
 gamemode into any program with the LD_PRELOAD environment variable.

libgamemodeauto0-dbgsym: debug symbols for libgamemodeauto0