gamemode 1.7-2 source package in Ubuntu

Changelog

gamemode (1.7-2) unstable; urgency=medium

  * Team upload

  [ Jeremy Bicha ]
  * Cherry-pick patch to fix build with glibc 2.36

  [ Debian Janitor ]
  * Fix day-of-week for changelog entry 1.3.1-1.

 -- Jeremy Bicha <email address hidden>  Wed, 21 Sep 2022 11:59:36 -0400

Upload details

Uploaded by:
Debian Games Team
Uploaded to:
Sid
Original maintainer:
Debian Games Team
Architectures:
any
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Lunar release main misc

Downloads

File Size SHA-256 Checksum
gamemode_1.7-2.dsc 2.3 KiB c59ad1af5cfcc82ac266eae838e229e8f2a0a7369eae10104f4cc124830f4fb6
gamemode_1.7.orig.tar.gz 70.1 KiB 8a1718c657cb1d3c8269edfd397faf3cb41fccd885198ef0225bf8f82217c42f
gamemode_1.7-2.debian.tar.xz 6.4 KiB be205164ae60ae7e6b61dcd3eede436ceb87288b76dec0182bd9689d1e5ad594

Available diffs

No changes file available.

Binary packages built by this source

gamemode: No summary available for gamemode in ubuntu kinetic.

No description available for gamemode in ubuntu kinetic.

gamemode-daemon: Optimise Linux system performance on demand (daemon)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the daemon and helper files.

gamemode-daemon-dbgsym: debug symbols for gamemode-daemon
gamemode-dbgsym: No summary available for gamemode-dbgsym in ubuntu kinetic.

No description available for gamemode-dbgsym in ubuntu kinetic.

gamemode-dev: Optimise Linux system performance on demand (dev files)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the development files for gamemode.

libgamemode0: No summary available for libgamemode0 in ubuntu kinetic.

No description available for libgamemode0 in ubuntu kinetic.

libgamemode0-dbgsym: debug symbols for libgamemode0
libgamemodeauto0: Optimise Linux system performance on demand (client library)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the libgamemodeauto library. It is a client library
 which loads libgamemode if installed. The library can also be used to inject
 gamemode into any program with the LD_PRELOAD environment variable.

libgamemodeauto0-dbgsym: No summary available for libgamemodeauto0-dbgsym in ubuntu kinetic.

No description available for libgamemodeauto0-dbgsym in ubuntu kinetic.