gamemode 1.6.1-1build2 source package in Ubuntu

Changelog

gamemode (1.6.1-1build2) jammy; urgency=medium

  * No-change rebuild for ppc64el baseline bump.

 -- Łukasz 'sil2100' Zemczak <email address hidden>  Wed, 23 Mar 2022 14:53:20 +0100

Upload details

Uploaded by:
Łukasz Zemczak
Uploaded to:
Jammy
Original maintainer:
Debian Games Group
Architectures:
any
Section:
games
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Jammy release main misc

Downloads

File Size SHA-256 Checksum
gamemode_1.6.1.orig.tar.gz 68.0 KiB 4377b88b5147ebf8d3f9a7a1f94c6d00f1e9624cd171d5af942ce9766be3747f
gamemode_1.6.1-1build2.debian.tar.xz 6.3 KiB 9580f6d588335513e40dfaafedc7ae33097695f1147ac6f49309c1651e215dea
gamemode_1.6.1-1build2.dsc 1.9 KiB 886074141f4837c2efa5c70c3e5b399e624017ddbe80fb87596501080d346138

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Binary packages built by this source

gamemode: No summary available for gamemode in ubuntu kinetic.

No description available for gamemode in ubuntu kinetic.

gamemode-daemon: No summary available for gamemode-daemon in ubuntu kinetic.

No description available for gamemode-daemon in ubuntu kinetic.

gamemode-daemon-dbgsym: No summary available for gamemode-daemon-dbgsym in ubuntu kinetic.

No description available for gamemode-daemon-dbgsym in ubuntu kinetic.

gamemode-dbgsym: No summary available for gamemode-dbgsym in ubuntu kinetic.

No description available for gamemode-dbgsym in ubuntu kinetic.

gamemode-dev: Optimise Linux system performance on demand (dev files)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the development files for gamemode.

libgamemode0: Optimise Linux system performance on demand (host library)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the host library for gamemode. It is an internal
 library which communicates with the daemon.

libgamemode0-dbgsym: debug symbols for libgamemode0
libgamemodeauto0: Optimise Linux system performance on demand (client library)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the libgamemodeauto library. It is a client library
 which loads libgamemode if installed. The library can also be used to inject
 gamemode into any program with the LD_PRELOAD environment variable.

libgamemodeauto0-dbgsym: No summary available for libgamemodeauto0-dbgsym in ubuntu kinetic.

No description available for libgamemodeauto0-dbgsym in ubuntu kinetic.