gamemode 1.6.1-1build2 source package in Ubuntu
Changelog
gamemode (1.6.1-1build2) jammy; urgency=medium * No-change rebuild for ppc64el baseline bump. -- Łukasz 'sil2100' Zemczak <email address hidden> Wed, 23 Mar 2022 14:53:20 +0100
Upload details
- Uploaded by:
- Łukasz Zemczak
- Uploaded to:
- Jammy
- Original maintainer:
- Debian Games Group
- Architectures:
- any
- Section:
- games
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Jammy | release | main | misc |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
gamemode_1.6.1.orig.tar.gz | 68.0 KiB | 4377b88b5147ebf8d3f9a7a1f94c6d00f1e9624cd171d5af942ce9766be3747f |
gamemode_1.6.1-1build2.debian.tar.xz | 6.3 KiB | 9580f6d588335513e40dfaafedc7ae33097695f1147ac6f49309c1651e215dea |
gamemode_1.6.1-1build2.dsc | 1.9 KiB | 886074141f4837c2efa5c70c3e5b399e624017ddbe80fb87596501080d346138 |
Available diffs
Binary packages built by this source
- gamemode: No summary available for gamemode in ubuntu kinetic.
No description available for gamemode in ubuntu kinetic.
- gamemode-daemon: No summary available for gamemode-daemon in ubuntu kinetic.
No description available for gamemode-daemon in ubuntu kinetic.
- gamemode-daemon-dbgsym: No summary available for gamemode-daemon-dbgsym in ubuntu kinetic.
No description available for gamemode-
daemon- dbgsym in ubuntu kinetic.
- gamemode-dbgsym: No summary available for gamemode-dbgsym in ubuntu kinetic.
No description available for gamemode-dbgsym in ubuntu kinetic.
- gamemode-dev: Optimise Linux system performance on demand (dev files)
GameMode is a daemon/lib combo for Linux that allows games to request a set
of optimisations be temporarily applied to the host OS.
.
The design has a clear-cut abstraction between the host daemon and library
(gamemoded and libgamemode), and the client loaders (libgamemodeauto and
gamemode_client.h) that allows for safe use without worrying about whether
the daemon is installed or running. This design also means that while the
host library currently relies on systemd for exchanging messages with the
daemon, it's entirely possible to implement other internals that still work
with the same clients.
.
GameMode was designed primarily as a stop-gap solution to problems with
the Intel and AMD CPU powersave or ondemand governors, but is intended to
be expanded beyond just CPU governor states, as there are a wealth of
automation tasks one might want to apply.
.
This package provides the development files for gamemode.
- libgamemode0: Optimise Linux system performance on demand (host library)
GameMode is a daemon/lib combo for Linux that allows games to request a set
of optimisations be temporarily applied to the host OS.
.
The design has a clear-cut abstraction between the host daemon and library
(gamemoded and libgamemode), and the client loaders (libgamemodeauto and
gamemode_client.h) that allows for safe use without worrying about whether
the daemon is installed or running. This design also means that while the
host library currently relies on systemd for exchanging messages with the
daemon, it's entirely possible to implement other internals that still work
with the same clients.
.
GameMode was designed primarily as a stop-gap solution to problems with
the Intel and AMD CPU powersave or ondemand governors, but is intended to
be expanded beyond just CPU governor states, as there are a wealth of
automation tasks one might want to apply.
.
This package provides the host library for gamemode. It is an internal
library which communicates with the daemon.
- libgamemode0-dbgsym: debug symbols for libgamemode0
- libgamemodeauto0: Optimise Linux system performance on demand (client library)
GameMode is a daemon/lib combo for Linux that allows games to request a set
of optimisations be temporarily applied to the host OS.
.
The design has a clear-cut abstraction between the host daemon and library
(gamemoded and libgamemode), and the client loaders (libgamemodeauto and
gamemode_client.h) that allows for safe use without worrying about whether
the daemon is installed or running. This design also means that while the
host library currently relies on systemd for exchanging messages with the
daemon, it's entirely possible to implement other internals that still work
with the same clients.
.
GameMode was designed primarily as a stop-gap solution to problems with
the Intel and AMD CPU powersave or ondemand governors, but is intended to
be expanded beyond just CPU governor states, as there are a wealth of
automation tasks one might want to apply.
.
This package provides the libgamemodeauto library. It is a client library
which loads libgamemode if installed. The library can also be used to inject
gamemode into any program with the LD_PRELOAD environment variable.
- libgamemodeauto0-dbgsym: No summary available for libgamemodeauto0-dbgsym in ubuntu kinetic.
No description available for libgamemodeauto
0-dbgsym in ubuntu kinetic.