gamemode 1.6.1-1build1 source package in Ubuntu

Changelog

gamemode (1.6.1-1build1) impish; urgency=medium

  * No-change rebuild to build packages with zstd compression.

 -- Matthias Klose <email address hidden>  Thu, 07 Oct 2021 12:11:46 +0200

Upload details

Uploaded by:
Matthias Klose
Uploaded to:
Impish
Original maintainer:
Debian Games Group
Architectures:
any
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section

Downloads

File Size SHA-256 Checksum
gamemode_1.6.1.orig.tar.gz 68.0 KiB 4377b88b5147ebf8d3f9a7a1f94c6d00f1e9624cd171d5af942ce9766be3747f
gamemode_1.6.1-1build1.debian.tar.xz 6.3 KiB 40a7d97965980864e0d41b0e510d3ff1417267f10665829660f90aa9f57c44a6
gamemode_1.6.1-1build1.dsc 2.3 KiB 63858e22d051370a583f5f67e432c2185c3cea3aa51b0d3c348eea8c0e30775b

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Binary packages built by this source

gamemode: Optimise Linux system performance on demand

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package is a metapackage including everything that is necessary to run
 gamemode-enabled games or to enable it by hand for applications. It includes
 a program called '/usr/games/gamemoderun', which can invoke gamemode into any
 application. It also includes '/usr/games/gamemode-simulate-game', which
 invokes gamemode, sleeps for 10 seconds and then exits. This allows you to
 test whether gamemode is working properly on your system, it will return
 gamemode's error message if something went wrong, otherwise it will exit with
 a 0 status.

gamemode-daemon: Optimise Linux system performance on demand (daemon)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the daemon and helper files.

gamemode-daemon-dbgsym: No summary available for gamemode-daemon-dbgsym in ubuntu impish.

No description available for gamemode-daemon-dbgsym in ubuntu impish.

gamemode-dbgsym: debug symbols for gamemode
gamemode-dev: Optimise Linux system performance on demand (dev files)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the development files for gamemode.

libgamemode0: Optimise Linux system performance on demand (host library)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the host library for gamemode. It is an internal
 library which communicates with the daemon.

libgamemode0-dbgsym: No summary available for libgamemode0-dbgsym in ubuntu impish.

No description available for libgamemode0-dbgsym in ubuntu impish.

libgamemodeauto0: No summary available for libgamemodeauto0 in ubuntu impish.

No description available for libgamemodeauto0 in ubuntu impish.

libgamemodeauto0-dbgsym: debug symbols for libgamemodeauto0