gamemode 1.5.1-0ubuntu3.1 source package in Ubuntu
Changelog
gamemode (1.5.1-0ubuntu3.1) focal; urgency=medium * debian/patches/git_default_gov.patch: - revert to previous governor instead of "powersave" when exiting (lp: #1875740) -- Sebastien Bacher <email address hidden> Mon, 18 May 2020 15:05:23 +0200
Upload details
- Uploaded by:
- Sebastien Bacher
- Uploaded to:
- Focal
- Original maintainer:
- Ubuntu Developers
- Architectures:
- amd64
- Section:
- misc
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Focal | updates | main | misc |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
gamemode_1.5.1.orig.tar.xz | 69.4 KiB | 3a5ea5aafe1b7ec69ac2c054198e9aa6b6fd4dd8ee7a8bcfb71d0b0a40313101 |
gamemode_1.5.1-0ubuntu3.1.debian.tar.xz | 12.4 KiB | 94e6980628945a96fadac79c0aa8621f86f9015a17f888469cf471ac93775f5c |
gamemode_1.5.1-0ubuntu3.1.dsc | 1.6 KiB | ff1a594b759a6bc378e62bcfef8af7bfbebe630b558adc1526f7654bdc938846 |
Available diffs
Binary packages built by this source
- gamemode: Optimise Linux system performance on demand
GameMode is a daemon/lib combo for Linux that allows games to request a set
of optimisations be temporarily applied to the host OS.
.
The design has a clear-cut abstraction between the host daemon and library
(gamemoded and libgamemode), and the client loaders (libgamemodeauto and
gamemode_client.h) that allows for safe use without worrying about whether
the daemon is installed or running. This design also means that while the
host library currently relies on systemd for exchanging messages with the
daemon, it's entirely possible to implement other internals that still work
with the same clients.
.
GameMode was designed primarily as a stop-gap solution to problems with
the Intel and AMD CPU powersave or ondemand governors, but is intended to
be expanded beyond just CPU governor states, as there are a wealth of
automation tasks one might want to apply.
.
This package includes a program called '/usr/libexec/gamemode- simulate- game',
which invokes gamemode, sleeps for 10 seconds and then exits. This allows you
to test whether gamemode is working properly on your system, it will
return gamemode's error message if something went wrong, otherwise it
will exit with a 0 status.
- gamemode-dbgsym: debug symbols for gamemode
- libgamemode-dev: Optimise Linux system performance on demand (dev files)
GameMode is a daemon/lib combo for Linux that allows games to request a set
of optimisations be temporarily applied to the host OS.
.
The design has a clear-cut abstraction between the host daemon and library
(gamemoded and libgamemode), and the client loaders (libgamemodeauto and
gamemode_client.h) that allows for safe use without worrying about whether
the daemon is installed or running. This design also means that while the
host library currently relies on systemd for exchanging messages with the
daemon, it's entirely possible to implement other internals that still work
with the same clients.
.
GameMode was designed primarily as a stop-gap solution to problems with
the Intel and AMD CPU powersave or ondemand governors, but is intended to
be expanded beyond just CPU governor states, as there are a wealth of
automation tasks one might want to apply.
.
This package provides the development files for the base library
for gamemode.
- libgamemode0: Optimise Linux system performance on demand (libraries)
GameMode is a daemon/lib combo for Linux that allows games to request a set
of optimisations be temporarily applied to the host OS.
.
The design has a clear-cut abstraction between the host daemon and library
(gamemoded and libgamemode), and the client loaders (libgamemodeauto and
gamemode_client.h) that allows for safe use without worrying about whether
the daemon is installed or running. This design also means that while the
host library currently relies on systemd for exchanging messages with the
daemon, it's entirely possible to implement other internals that still work
with the same clients.
.
GameMode was designed primarily as a stop-gap solution to problems with
the Intel and AMD CPU powersave or ondemand governors, but is intended to
be expanded beyond just CPU governor states, as there are a wealth of
automation tasks one might want to apply.
.
This package provides the base library for gamemode.
- libgamemode0-dbgsym: debug symbols for libgamemode0
- libgamemodeauto-dev: Automatically optimise system performance on demand (dev files)
GameMode is a daemon/lib combo for Linux that allows games to request a set
of optimisations be temporarily applied to the host OS.
.
The design has a clear-cut abstraction between the host daemon and library
(gamemoded and libgamemode), and the client loaders (libgamemodeauto and
gamemode_client.h) that allows for safe use without worrying about whether
the daemon is installed or running. This design also means that while the
host library currently relies on systemd for exchanging messages with the
daemon, it's entirely possible to implement other internals that still work
with the same clients.
.
GameMode was designed primarily as a stop-gap solution to problems with
the Intel and AMD CPU powersave or ondemand governors, but is intended to
be expanded beyond just CPU governor states, as there are a wealth of
automation tasks one might want to apply.
.
This package provides the libgamemodeauto library development files.
- libgamemodeauto0: Automatically optimise Linux system performance on demand
GameMode is a daemon/lib combo for Linux that allows games to request a set
of optimisations be temporarily applied to the host OS.
.
The design has a clear-cut abstraction between the host daemon and library
(gamemoded and libgamemode), and the client loaders (libgamemodeauto and
gamemode_client.h) that allows for safe use without worrying about whether
the daemon is installed or running. This design also means that while the
host library currently relies on systemd for exchanging messages with the
daemon, it's entirely possible to implement other internals that still work
with the same clients.
.
GameMode was designed primarily as a stop-gap solution to problems with
the Intel and AMD CPU powersave or ondemand governors, but is intended to
be expanded beyond just CPU governor states, as there are a wealth of
automation tasks one might want to apply.
.
This package provides the libgamemodeauto library.
- libgamemodeauto0-dbgsym: debug symbols for libgamemodeauto0