gamemode 1.5.1-0ubuntu1 source package in Ubuntu

Changelog

gamemode (1.5.1-0ubuntu1) focal; urgency=medium

  * New upstream version
  * debian/lib.symbols, debian/rules:
    - include symbols versioning for the libraries
  * debian/control:
    - libgamemode0 Recommends gamemode since the library talks to the
      service and isn't really useful without it installed
    - libgamemodeauto-dev Depends on libgamemode-dev
    - updated libinih requirement

 -- Sebastien Bacher <email address hidden>  Mon, 23 Mar 2020 15:07:08 +0100

Upload details

Uploaded by:
Sebastien Bacher
Uploaded to:
Focal
Original maintainer:
Jonathan Carter
Architectures:
amd64
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section

Builds

Focal: [FULLYBUILT] amd64

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File Size SHA-256 Checksum
gamemode_1.5.1.orig.tar.xz 69.4 KiB 3a5ea5aafe1b7ec69ac2c054198e9aa6b6fd4dd8ee7a8bcfb71d0b0a40313101
gamemode_1.5.1-0ubuntu1.debian.tar.xz 4.7 KiB d5b2c21cc284bf2b70982d7ab271d4f7e71b713d173bb26f078ebd1d247c75cc
gamemode_1.5.1-0ubuntu1.dsc 1.5 KiB 9a40f8ed68e76615d1f54894958f46c56a2fba3e1f4d7e5d0c4fdf4419a7d0f9

View changes file

Binary packages built by this source

gamemode: Optimise Linux system performance on demand

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package includes a program called '/usr/libexec/gamemode-simulate-game',
 which invokes gamemode, sleeps for 10 seconds and then exits. This allows you
 to test whether gamemode is working properly on your system, it will
 return gamemode's error message if something went wrong, otherwise it
 will exit with a 0 status.

gamemode-dbgsym: debug symbols for gamemode
libgamemode-dev: Optimise Linux system performance on demand (dev files)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the development files for the base library
 for gamemode.

libgamemode0: Optimise Linux system performance on demand (libraries)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the base library for gamemode.

libgamemode0-dbgsym: debug symbols for libgamemode0
libgamemodeauto-dev: Automatically optimise system performance on demand (dev files)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the libgamemodeauto library development files.

libgamemodeauto0: Automatically optimise Linux system performance on demand

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the libgamemodeauto library.

libgamemodeauto0-dbgsym: debug symbols for libgamemodeauto0