Changelog
freedoom (0.9-1) unstable; urgency=medium
* Imported Upstream version 0.9:
+ New file names no longer conflict with Doom's.
+ FreeDM and Phase 1 have grown out of the shadows of the project
and have seen rapid advances.
+ New text font to replace the old one in all menus, in-game text,
and status-bar HUD.
+ New zombie, shotgun zombie, and assault tripod sprites by a skilled
pixel artist.
+ New sounds for the dark soldier.
+ More complete support for Final Doom mods, adding many more
textures missing to support mods for both TNT: Evilution and
The Plutonia Experiment.
* Upstream now ships icons, manpages, desktop files, wrapper scripts and
appdata files. Remove the local copies from the Debian packaging.
* Build docs, add "Build-Depends: asciidoc, docbook-xsl, xsltproc",
but run a2x with --no-xmllint to avoid even more Build-Depends.
* Bump "Build-Depends: python (>= 2.4)" to "2.7".
* Install IWAD files into /usr/share/games/doom.
* Add compatibility symlinks for the old IWAD file names.
* Fix upstream GIT repository location in debian/watch.
* FreeDM is strictly Doom-compatible, so add "Provides: doom-wad"
and "Depends: ... | doom-engine", thanks Mike Swanson (Closes: #762126).
* Improve package descriptions based on the appdata files.
-- Fabian Greffrath <email address hidden> Wed, 22 Oct 2014 14:45:57 +0200