eris 1.3.19-5ubuntu2 source package in Ubuntu

Changelog

eris (1.3.19-5ubuntu2) trusty; urgency=medium

  * Fix debian/liberis-1.3-19.symbols backport for more architectures.
 -- Adam Conrad <email address hidden>   Tue, 15 Apr 2014 22:38:28 +0100

Upload details

Uploaded by:
Adam Conrad on 2014-04-15
Uploaded to:
Trusty
Original maintainer:
Ubuntu Developers
Architectures:
any all
Section:
libs
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Trusty release on 2014-04-15 universe libs

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File Size SHA-256 Checksum
eris_1.3.19.orig.tar.bz2 450.3 KiB 4f1290551b4709cbf5d7b9e27417d4346efc3b312e1b62d6b7649d2f0f85948f
eris_1.3.19-5ubuntu2.debian.tar.gz 16.6 KiB dffdeb813e99c3ea25d3c088f3cc0c7c902e22e7b1920747e9ed67f553cc551f
eris_1.3.19-5ubuntu2.dsc 1.7 KiB 07b79c425fc392254464f3514bafbdbb59b5ca847e1fd7041fe3b39a9e82db23

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Binary packages built by this source

liberis-1.3-19: WorldForge client entity library

 Eris is designed to simplify client development (and avoid repeating the
 same work several times), by providing a common system to deal with the
 back end tasks. Notably, Eris encapsulates most of the work in getting
 Atlas entities available on your client, logging into a server, and
 managing updates from the server. Thus it can be considered as a session
 layer above Atlas, providing persistent (for the session) objects as
 opposed to Atlas ones (which are transient). It handles the client-side
 implementation of the meta-server protocol, and querying game servers;
 out-of-game (OOG) operations (via the Lobby and Rooms), and most
 important in-game (IG) operations such as entity creation, movement and
 updates.
 .
 Eris provides a generic 'Entity' class, which you are free to sub-class
 and provide to the system (by registering a factory with the World);
 thus you are free to create different classes to handle characters,
 walls, vehicles, etc as your client dictates. An alternative approach is
 to simply create peer classes, and connect them to Eris via
 callbacks. Eris makes extensive use of libSigC++, which must be
 correctly installed and functioning on your system. Familiarity with
 signal/slot programming concepts is essential for using Eris; the
 libSigC++ home-page has some examples. Gtk+ or QT signal systems also
 provide a good introduction.

liberis-1.3-19-dbg: No summary available for liberis-1.3-19-dbg in ubuntu utopic.

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liberis-1.3-dev: WorldForge client entity library - development files

 Eris is designed to simplify client development (and avoid repeating the
 same work several times), by providing a common system to deal with the
 back end tasks. Notably, Eris encapsulates most of the work in getting
 Atlas entities available on your client, logging into a server, and
 managing updates from the server. Thus it can be considered as a session
 layer above Atlas, providing persistent (for the session) objects as
 opposed to Atlas ones (which are transient). It handles the client-side
 implementation of the meta-server protocol, and querying game servers;
 out-of-game (OOG) operations (via the Lobby and Rooms), and most
 important in-game (IG) operations such as entity creation, movement and
 updates.
 .
 Eris provides a generic 'Entity' class, which you are free to sub-class
 and provide to the system (by registering a factory with the World);
 thus you are free to create different classes to handle characters,
 walls, vehicles, etc as your client dictates. An alternative approach is
 to simply create peer classes, and connect them to Eris via
 callbacks. Eris makes extensive use of libSigC++, which must be
 correctly installed and functioning on your system. Familiarity with
 signal/slot programming concepts is essential for using Eris; the
 libSigC++ home-page has some examples. Gtk+ or QT signal systems also
 provide a good introduction.
 .
 This package contains the development files for compiling software
 depending on Eris.

liberis-doc: No summary available for liberis-doc in ubuntu utopic.

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