draco 1.5.6+dfsg-3build1 source package in Ubuntu

Changelog

draco (1.5.6+dfsg-3build1) noble; urgency=high

  * No change rebuild for frame pointers (and time_t).

 -- Julian Andres Klode <email address hidden>  Thu, 18 Apr 2024 19:57:09 +0200

Upload details

Uploaded by:
Julian Andres Klode
Uploaded to:
Noble
Original maintainer:
Ubuntu Developers
Architectures:
any
Section:
misc
Urgency:
Very Urgent

See full publishing history Publishing

Series Pocket Published Component Section
Oracular release universe misc
Noble release universe misc

Downloads

File Size SHA-256 Checksum
draco_1.5.6+dfsg.orig.tar.xz 36.1 MiB 6c4de20c08bc53a7c591b411172ad33653cf944036fee8b037ed2318fa5c0107
draco_1.5.6+dfsg-3build1.debian.tar.xz 12.1 KiB 8c6eccbbf06f0ac9dca47b285f73ae2616b15cf92547f0e03dbc8ff0fd31bd48
draco_1.5.6+dfsg-3build1.dsc 3.0 KiB d3666e9f8b65827fb35ba6994e8687b44ed2ee4fdded020edaa1e3e9c55e8066

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Binary packages built by this source

draco: Encoder and decoder for 3D geometric meshes and point clouds

 Draco is a library for compressing and decompressing 3D geometric meshes
 and point clouds. It is intended to improve the storage and transmission
 of 3D graphics.
 .
 Draco is designed and built for compression efficiency and speed. The code
 supports compressing points, connectivity information, texture coordinates,
 color information, normals, and any other generic attributes associated with
 geometry. With Draco, applications using 3D graphics can be significantly
 smaller without compromising visual fidelity. For users, this means apps can
 now be downloaded faster, 3D graphics in the browser can load quicker, and VR
 and AR scenes can now be transmitted with a fraction of the bandwidth and
 rendered quickly.
 .
 This package provides command line tools to compress and decompress files
 using Draco.

draco-dbgsym: debug symbols for draco
libdraco-dev: Library for compressing 3D geometric meshes and point clouds (headers)

 Draco is a library for compressing and decompressing 3D geometric meshes
 and point clouds. It is intended to improve the storage and transmission
 of 3D graphics.
 .
 Draco is designed and built for compression efficiency and speed. The code
 supports compressing points, connectivity information, texture coordinates,
 color information, normals, and any other generic attributes associated with
 geometry. With Draco, applications using 3D graphics can be significantly
 smaller without compromising visual fidelity. For users, this means apps can
 now be downloaded faster, 3D graphics in the browser can load quicker, and VR
 and AR scenes can now be transmitted with a fraction of the bandwidth and
 rendered quickly.
 .
 This package provides the development headers for the library.

libdraco8: Library for compressing 3D geometric meshes and point clouds

 Draco is a library for compressing and decompressing 3D geometric meshes
 and point clouds. It is intended to improve the storage and transmission
 of 3D graphics.
 .
 Draco is designed and built for compression efficiency and speed. The code
 supports compressing points, connectivity information, texture coordinates,
 color information, normals, and any other generic attributes associated with
 geometry. With Draco, applications using 3D graphics can be significantly
 smaller without compromising visual fidelity. For users, this means apps can
 now be downloaded faster, 3D graphics in the browser can load quicker, and VR
 and AR scenes can now be transmitted with a fraction of the bandwidth and
 rendered quickly.

libdraco8-dbgsym: debug symbols for libdraco8