Activity log for bug #356158

Date Who What changed Old value New value Message
2009-04-06 10:08:51 Bogdan Butnaru bug added bug
2009-04-06 10:08:51 Bogdan Butnaru attachment added How it looks when the screen is in the same rotation state it was when Compiz started http://launchpadlibrarian.net/24859437/correct.png
2009-04-06 10:09:37 Bogdan Butnaru attachment added How it looks when the screen is 90° rotated with respect to how it was when Compiz started http://launchpadlibrarian.net/24859454/incorrect.png
2009-04-06 10:11:28 Bogdan Butnaru description Binary package hint: compiz Hello! I'm running up-to-date Jaunty/amd64, on a self-built desktop with an NVidia GeForce 9600 video card, running the NVIDIA GLX Module 180.37. (I've got 180.44-0ubuntu1 installed, but haven't rebooted yet, I'll do that and update the report.) Using CCSM I've activated Alpha Blur for all windows, using the Gaussian filter with radius 7 and strength 0.2603 (just some random value that looked good). This works correctly until I rotate my screen (I've got a pivot monitor). I do the rotation with nVidia's tool, after enabling RandR with option "RandRRotation" "True" in my xorg.conf On rotated screens, the blur is horizontally distorted (it seems at least some component is stretched). I assume the screen ratio is implicitly represented, perhaps as the size of an intermediary texture, and isn't updated on rotations. This happens the same if the initial state is landscape or portrait: the state the screen was in when Compiz was started is correct, and 90°-rotated states are distorted. If Compiz is restarted with the screen rotated, than that rotation state becomes correct and its rotations become distorted. Let me know if you need any more info. Binary package hint: compiz Hello! I'm running up-to-date Jaunty/amd64, on a self-built desktop with an NVidia GeForce 9600 video card, running the NVIDIA GLX Module 180.37. (I've got 180.44-0ubuntu1 installed, but haven't rebooted yet, I'll do that and update the report.) Using CCSM I've activated Alpha Blur for all windows, using the Gaussian filter with radius 7 and strength 0.2603 (just some random value that looked good). This works correctly until I rotate my screen (I've got a pivot monitor). I do the rotation with nVidia's tool, after enabling RandR with option "RandRRotation" "True" in my xorg.conf On rotated screens, the blur is horizontally distorted (it seems at least some component is stretched). I assume the screen ratio is implicitly represented, perhaps as the size of an intermediary texture, and isn't updated on rotations. This happens the same if the initial state is landscape or portrait: the state the screen was in when Compiz was started is correct, and 90°-rotated states are distorted. If Compiz is restarted with the screen rotated, than that rotation state becomes correct and its rotations become distorted. [Edit:] I've attached screenshots with the two cases. The correct one was done in portrait orientation, the incorrect one in landscape. The window and the icons below are the same, but the wallpaper does not follow the screen rotation so it's different between the two states. Let me know if you need any more info.
2009-06-26 05:30:19 Robert Ancell compiz (Ubuntu): importance Undecided Low
2009-06-26 05:30:19 Robert Ancell compiz (Ubuntu): status New Triaged
2009-06-26 05:30:32 Robert Ancell summary gaussian blur distorted when screen rotated Gaussian blur distorted when screen rotated
2012-11-29 16:06:41 jhfhlkjlj bug task added compiz-core
2012-11-29 16:06:51 jhfhlkjlj compiz (Ubuntu): status Triaged Incomplete
2012-11-29 16:06:52 jhfhlkjlj compiz-core: status New Incomplete
2012-11-29 16:06:56 jhfhlkjlj bug added subscriber Chauncellor
2013-03-10 04:17:31 Launchpad Janitor compiz (Ubuntu): status Incomplete Expired
2013-03-10 04:17:32 Launchpad Janitor compiz-core: status Incomplete Expired