Unify texture detail options

Bug #240166 reported by Stefan Bethge on 2008-06-15
This bug affects 2 people
Affects Status Importance Assigned to Milestone
compiz (Ubuntu)

Bug Description

Binary package hint: compiz

Using hardy, compiz does not use mipmaps for at least switcher, enhanced zoom and scale and thus makes scaled textures look pixelized. Expo however looks fine. I enabled mimaps in ccsm for the plugins that allowed it (filter linear for zoom). While scale doesn't have an option, switcher clearly has mipmap and doesn't use it. My hardware is a Nvidia Quadro NVS 140M with the closed driver (169.12).

Stefan Bethge (kjyv) wrote :

I see now that the report might be irrelevant since there is an option Texture Filter in General that makes textures look the way I want.
However, this should not be used different in the plugins but maybe there should only be one texture filter option in general and no misleading mipmap checkboxes that are not used.

Changed in compiz:
status: New → Confirmed

I think this is not a bug itself, but it would be convenient to fix that incoherence by unifying texture filter options in Compiz or something else

Changed in compiz:
assignee: nobody → compizsettingsteam
Changed in compiz (Ubuntu):
importance: Undecided → Wishlist
status: Confirmed → Triaged
summary: - compiz sometimes doesn't use mipmaps
+ Unify texture detail options
Travis Watkins (amaranth) wrote :

Please do not assign random people or groups to bugs. The only person you should ever assign a bug to is yourself.

Changed in compiz (Ubuntu):
assignee: Compiz Settings Developers (compizsettingsteam) → nobody

Please fix this bug. Unity's looking beautiful, except when we use the scale plugin.. :)

Please fix this.. This is the only ugly 'non smoothened out' part of unity on my desktop. :)

Peter Clifton (pcjc2) wrote :

Please ensure the option to remain "pixelated" is left for the desktop zoom feature, as that is really really useful for designers when checking web-design, UI graphics etc..

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