Activity log for bug #120872

Date Who What changed Old value New value Message
2007-06-17 18:22:39 Siegfried Gevatter bug added bug
2007-06-18 00:16:10 Emmet Hikory chromium: status Unconfirmed Confirmed
2007-06-18 00:16:10 Emmet Hikory chromium: importance Undecided Wishlist
2007-06-18 00:16:10 Emmet Hikory chromium: statusexplanation I can confirm the reported behaviour, but I'm not sure of the appropriate desired behaviour. Given that the ship is the pointer, if the game is paused, and the pointer released, what should happen when the game is later unpaused? Should the ship move to the pointer, or should the pointer index be reset to that of the ship? Having the game grab the ponter, and lock to the ship resolves this question, although users are forced to use alternate focus mechanisms when changing windows.
2007-06-18 08:35:01 Siegfried Gevatter bug assigned to chromium (upstream)
2007-10-29 16:54:14 Siegfried Gevatter chromium: status New Invalid
2008-09-11 08:53:34 Emmet Hikory chromium: status Confirmed Fix Released
2008-09-11 08:53:34 Emmet Hikory chromium: statusexplanation I can confirm the reported behaviour, but I'm not sure of the appropriate desired behaviour. Given that the ship is the pointer, if the game is paused, and the pointer released, what should happen when the game is later unpaused? Should the ship move to the pointer, or should the pointer index be reset to that of the ship? Having the game grab the ponter, and lock to the ship resolves this question, although users are forced to use alternate focus mechanisms when changing windows.