Activity log for bug #1470270

Date Who What changed Old value New value Message
2015-06-30 23:11:30 Luis bug added bug
2015-07-01 21:23:34 Luis description Game runs without sound in Lubuntu (Ubuntu 15.04). In fact, running the game from console reports error in loading audio files. I downloaded source and attempted to debug. After carefull analysis I surprised to find that the error comes from a 'for' loop located in file "src/audio.cc", function void audio :: cargar_sonidos(void) (which means "loading sounds") ... at line 144, where it reads for (i=0; i<12; i++) For some reason the loop runs over i=11 when it shouldn't up to 12, leading to error later and so program does not use the sounds. Nowhere in the rest of the code the value of i is changed. The problem seems to be with the for loop itself and the way it is compiled. This suggests an error (potentially serious) with the g++ compiler. I quick way to resolve this problem is to change line 144 to for (i=0; i<12.0; i++) ... and after compilation, the sound now works. I used Codeblocks to help compiling and testing. Game runs without sound in Lubuntu (Ubuntu 15.04). In fact, running the game from console reports error in loading audio files. I downloaded source and attempted to debug. After carefull analysis I surprised to find that the error comes from a 'for' loop located in file "src/audio.cc", function void audio :: cargar_sonidos(void) (which means "loading sounds") ... at line 144, where it reads  for (i=0; i<12; i++) For some reason the loop runs over i=11 when it shouldn't up to 12, leading to error later and so program does not use the sounds. Nowhere in the rest of the code the value of i is changed. The problem seems to be with the for loop itself and the way it is compiled. This suggests an error (potentially serious) with the g++ compiler. I quick way to resolve this problem is to change line 144 to for (i=0; i<12.0; i++) ... and after compilation, the sound now works. I used Codeblocks to help compiling and testing. EDIT: I found the error in the source code. In file src/audio.h in line 52, Mix_Chunk *sonidos[11]; should be changed to Mix_Chunk *sonidos[12];
2015-07-01 21:26:18 Luis description Game runs without sound in Lubuntu (Ubuntu 15.04). In fact, running the game from console reports error in loading audio files. I downloaded source and attempted to debug. After carefull analysis I surprised to find that the error comes from a 'for' loop located in file "src/audio.cc", function void audio :: cargar_sonidos(void) (which means "loading sounds") ... at line 144, where it reads  for (i=0; i<12; i++) For some reason the loop runs over i=11 when it shouldn't up to 12, leading to error later and so program does not use the sounds. Nowhere in the rest of the code the value of i is changed. The problem seems to be with the for loop itself and the way it is compiled. This suggests an error (potentially serious) with the g++ compiler. I quick way to resolve this problem is to change line 144 to for (i=0; i<12.0; i++) ... and after compilation, the sound now works. I used Codeblocks to help compiling and testing. EDIT: I found the error in the source code. In file src/audio.h in line 52, Mix_Chunk *sonidos[11]; should be changed to Mix_Chunk *sonidos[12]; Game runs without sound in Lubuntu (Ubuntu 15.04). In fact, running the game from console reports error in loading audio files. I downloaded source and attempted to debug. After carefull analysis I surprised to find that the error comes from a 'for' loop located in file "src/audio.cc", function void audio :: cargar_sonidos(void) (which means "loading sounds") ... at line 144, where it reads  for (i=0; i<12; i++) For some reason the loop runs over i=11 when it shouldn't up to 12, leading to error later and so program does not use the sounds. Nowhere in the rest of the code the value of i is changed. The problem seems to be with the for loop itself and the way it is compiled. This suggests an error (potentially serious) with the g++ compiler. I quick way to resolve this problem is to change line 144 to for (i=0; i<12.0; i++) ... and after compilation, the sound now works. I used Codeblocks to help compiling and testing. EDIT: I found the error in the source code. In file src/audio.h in line 52, Mix_Chunk *sonidos[11]; should be changed to Mix_Chunk *sonidos[12]; Previously, in the for loop I described above the index of sonidos array goes out-of-bounds, though there is no report that this happens when running the program but instead it gives the unexpected behavior.
2022-12-09 03:43:58 José Jorge bug added subscriber José Jorge