Bygfoot would not pause during matchplay
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
bygfoot (Ubuntu) |
Invalid
|
Undecided
|
Unassigned |
Bug Description
Binary package hint: bygfoot
During matchplay, the pause button did not respond. Repeated presses over time resulted in crash
ProblemType: Crash
Architecture: i386
Date: Tue Jan 1 11:18:17 2008
DistroRelease: Ubuntu 7.04
ExecutablePath: /usr/games/bygfoot
Package: bygfoot 2.0.1-1ubuntu2
PackageArchitec
ProcCmdline: bygfoot
ProcCwd: /home/graham
ProcEnviron:
PATH=/
LANG=en_GB.UTF-8
SHELL=/bin/bash
Signal: 11
SourcePackage: bygfoot
Stacktrace:
#0 0x080a3cd4 in ?? ()
#1 0x00000000 in ?? ()
StacktraceTop:
?? ()
?? ()
ThreadStacktrace:
.
Thread 1 (process 17315):
#0 0x080a3cd4 in ?? ()
#1 0x00000000 in ?? ()
Uname: Linux graham-desktop 2.6.20-16-generic #2 SMP Tue Dec 18 05:45:12 UTC 2007 i686 GNU/Linux
UserGroups: adm admin audio cdrom dialout dip floppy lpadmin netdev plugdev powerdev scanner video
Changed in bygfoot: | |
status: | New → Incomplete |
The bug is reported upstream http:// bygfoot. sourceforge. net/forum/ viewtopic. php?t=686& start=0& postdays= 0&postorder= asc&highlight=
I can't reproduce it, neither with the version provided by Ubuntu, neither with the new version of bygfoot (2.3.0) compiled from the source. Can anyone confirm this bug?