box2d 2.4.1-3build1 source package in Ubuntu
Changelog
box2d (2.4.1-3build1) noble; urgency=high * No change rebuild against frame pointers and time_t. -- Julian Andres Klode <email address hidden> Mon, 22 Apr 2024 11:40:21 +0200
Upload details
- Uploaded by:
- Julian Andres Klode
- Uploaded to:
- Noble
- Original maintainer:
- Ubuntu Developers
- Architectures:
- any all
- Section:
- libs
- Urgency:
- Very Urgent
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Oracular | release | universe | libs | |
Noble | release | universe | libs |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
box2d_2.4.1.orig.tar.gz | 1.2 MiB | d6b4650ff897ee1ead27cf77a5933ea197cbeef6705638dd181adc2e816b23c2 |
box2d_2.4.1-3build1.debian.tar.xz | 5.8 KiB | ed7c22fd8b4f40ee0307d3cd2d644f180568940320d634bf2c60ece54b2ee289 |
box2d_2.4.1-3build1.dsc | 2.2 KiB | 89e643a0ec6f138970fee208c24292d02b1755993c4ba6c84f66e3976151c877 |
Available diffs
- diff from 2.4.1-3 (in Debian) to 2.4.1-3build1 (524 bytes)
Binary packages built by this source
- libbox2d-dev: 2D physics engine - development files
2D rigid body simulation library for games. Programmers can use it in
their games to make objects move in believable ways and make the world
seem more interactive. From the game's point of view a physics engine is
just a system for procedural animation. Rather than paying (or begging)
an animator to move your actors around, you can let Sir Isaac Newton do
the directing.
.
This package contains the development libraries and headers.
- libbox2d-doc: 2D physics engine - documentation
2D rigid body simulation library for games. Programmers can use it in
their games to make objects move in believable ways and make the world
seem more interactive.
.
This package contains the API documentation and the manual.
- libbox2d2: 2D physics engine
2D rigid body simulation library for games. Programmers can use it in
their games to make objects move in believable ways and make the world
seem more interactive. From the game's point of view a physics engine is
just a system for procedural animation. Rather than paying (or begging)
an animator to move your actors around, you can let Sir Isaac Newton do
the directing.
- libbox2d2-dbgsym: debug symbols for libbox2d2