box2d 2.3.0+ds-2 source package in Ubuntu

Changelog

box2d (2.3.0+ds-2) unstable; urgency=medium


  * Upload to unstable.
  * Add CMake configuration files to libbox2d-dev.
    Thanks to Pino Toscano for the report and patch. (Closes: #735845)
  * Update copyright years.

 -- Markus Koschany <email address hidden>  Thu, 06 Mar 2014 21:05:18 +0100

Upload details

Uploaded by:
Debian Games Group
Uploaded to:
Sid
Original maintainer:
Debian Games Group
Architectures:
any all
Section:
libs
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Trusty release universe libs

Downloads

File Size SHA-256 Checksum
box2d_2.3.0+ds-2.dsc 2.3 KiB 6221a7e40d8f448fffd6ccef69cde75e79c68f94d1ddbbe2b0d761210e0730ca
box2d_2.3.0+ds.orig.tar.xz 509.2 KiB 970aafd199cb654f7c23616f461497f268f3ce3552827f8d4ef39ebcd553e222
box2d_2.3.0+ds-2.debian.tar.xz 3.8 KiB bb582dfc2ab24b53f16e0886854ff3230540ea75111d1a4706ed733aa3c723c6

No changes file available.

Binary packages built by this source

libbox2d-dev: 2D physics engine - development files

 2D rigid body simulation library for games. Programmers can use it in
 their games to make objects move in believable ways and make the world
 seem more interactive. From the game's point of view a physics engine is
 just a system for procedural animation. Rather than paying (or begging)
 an animator to move your actors around, you can let Sir Isaac Newton do
 the directing.
 .
 This package contains the development libraries and headers.

libbox2d-doc: 2D physics engine - documentation

 2D rigid body simulation library for games. Programmers can use it in
 their games to make objects move in believable ways and make the world
 seem more interactive.
 .
 This package contains the API documentation and the manual.

libbox2d2.3.0: 2D physics engine

 2D rigid body simulation library for games. Programmers can use it in
 their games to make objects move in believable ways and make the world
 seem more interactive. From the game's point of view a physics engine is
 just a system for procedural animation. Rather than paying (or begging)
 an animator to move your actors around, you can let Sir Isaac Newton do
 the directing.

libbox2d2.3.0-dbg: 2D physics engine - debugging symbols

 2D rigid body simulation library for games. Programmers can use it in
 their games to make objects move in believable ways and make the world
 seem more interactive. From the game's point of view a physics engine is
 just a system for procedural animation. Rather than paying (or begging)
 an animator to move your actors around, you can let Sir Isaac Newton do
 the directing.
 .
 This package contains the debugging symbols.