blender-bin crashed with SIGSEGV in drawview3dspace()

Bug #232349 reported by Henriël Veldtmann on 2008-05-20
6
Affects Status Importance Assigned to Milestone
blender (Ubuntu)
Medium
Unassigned

Bug Description

Binary package hint: blender

I'm currently running Blender 2.44 on Ubuntu Studio 7.10 on i386.

I can't remember actually doing anything when the crash occurred, but prior to the program locking up, I was trying to import Collada models from Google's Sketchup into Blender using the default DAE 1.4 Import script.

I am assuming it was just something to do with the models.

This was the first time this has happened, even though I've executed that script many times before.

ProblemType: Crash
Architecture: i386
Date: Mon May 19 22:00:51 2008
DistroRelease: Ubuntu 7.10
ExecutablePath: /usr/bin/blender-bin
NonfreeKernelModules: nvidia
Package: blender 2.44-2ubuntu2
PackageArchitecture: i386
ProcCmdline: blender-bin -w
ProcCwd: /home/uriel
ProcEnviron:
 PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games
 LANG=en_ZA.UTF-8
 SHELL=/bin/bash
Signal: 11
SourcePackage: blender
Stacktrace:
 #0 0x0819d991 in drawview3dspace ()
 #1 0x08260cb5 in scrarea_do_windraw ()
 #2 0x081411ab in screenmain ()
 #3 0x08138bdd in main ()
StacktraceTop:
 drawview3dspace ()
 scrarea_do_windraw ()
 screenmain ()
 main ()
Title: blender-bin crashed with SIGSEGV in drawview3dspace()
Uname: Linux urielsmachine 2.6.22-14-rt #1 SMP PREEMPT RT Tue Feb 12 09:57:10 UTC 2008 i686 GNU/Linux
UserGroups: adm admin audio cdrom dialout dip floppy lpadmin netdev plugdev powerdev scanner vboxusers video

Sebastien Bacher (seb128) wrote :

Thank you for taking the time to report this bug and helping to make Ubuntu better. Please try to obtain a backtrace following the instructions at http://wiki.ubuntu.com/DebuggingProgramCrash and upload the backtrace (as an attachment) to the bug report. This will greatly help us in tracking down your problem.

Changed in blender:
importance: Undecided → Medium
status: New → Incomplete
Pedro Villavicencio (pedro) wrote :

We are closing this bug report because it lacks the information we need to investigate the problem, as described in the previous comments. Please reopen it if you can give us the missing information, and don't hesitate to submit bug reports in the future. To reopen the bug report you can click on the current status, under the Status column, and change the Status back to New. Thanks again!.

Changed in blender:
status: Incomplete → Invalid
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