angband 1:3.0.6-1 source package in Ubuntu

Changelog

angband (1:3.0.6-1) unstable; urgency=low


  * New upstream release
     - Wands and staves are no longer destroyed when a recharge attempt
       backfires.  Instead all the charges are drained.
     - Renamed the artifact short sword 'Gilettar' to 'Dagmor' since that
       name is mentioned for the sword of Beren in Tolkien's notes.
       (suggested by Tyler Witter)
     - Added a new type of subwindow for displaying the dungeon area around
       the player.
     - Added a new subwindow type "Display player (compact)" that displays
       the left-hand-side of the main term (player stats, hitpoints, gold,
       ...) in a separate window.
     - Added a new window type that displays the info from the status line.
     - Turned the "scroll map while targetting" option permanently on.
     - Added a display of the temporary resists to the status line.  The
       resists are only displayed if there is enough room after the dungeon
       level (when using a main or status term with at least 85 cols).
       The verbosity of the output (between "Acid Elec Fire Cold Pois" and
       "AEFCP") depends on the term width.
     - Display the player's speed in the character dump and on the info page.
     - Identified scrolls can now look different from unidentified ones.
       This allows the use of the individual scroll tiles created by David
       Gervais.
     - Allow the ammo-branding activation of 'Cubragol' to be aborted without
       using up the charge. (Diego Gonzalez and Jeff Greene)
     - Use actual monster and object symbols instead of a list of hardcoded
       symbols when hallucinating.
     - Added Craig Oliver's Sound FX Patch version 1.1 that adds about 120
       new sound events to the game.
       (see also http://www.chambrook.org/angband/soundfx.php)
     - Scroll the map when the player is 1/4th of the visible grids away from
       the edge of the map display.
     - Allow the OS X version to be started from a read-only medium, for
       example from a disk image or a central installation under
       'Applications'.  All user-specific files like savefiles, scores,
       char-dumps, and saved preferences are stored in
       'Library/Preferences/Angband/' and its subfolders inside the user's
       home directory.
     - The Mac OS X application bundle now includes all the necessary files
       from the lib folder.  The separate lib folder in the distribution is
       no longer necessary.  This means that the OS X version can now be
       installed by simply dragging the application icon to the target
       directory.
     - The OS X version would crash when changing the sound or graphics
       options before a character was created or loaded. (reported by Patrick
       Hughes)
     - Don't save the Mac OS X preferences on exit if the game hasn't been
       initialized properly to prevent corruption of the preference file in
       case of an error at startup.  Skip loading the preference file if it
       is broken. (problem reported by Matt Stone)
     - Include the basic Angband sound files per default in the OS X version.
     - Made the tile size independent of the font size in the X11 version.
       Store various window settings like the window size between sessions.
     - Don't add a hardcoded 'games' subdirectory to the installation path on
       multi-user machines.
     - Allow all user created files to be saved in subdirectories under
       ~/.angband/Angband/ when PRIVATE_USER_PATH is defined.
     - Allow the use of the 'vcs' display module on systems with devfs-style
       '/dev/vc/*' terminals.
     - The virtual console (vcs) front-end does now implement cursor
       visibility and bigscreen support.  (Alexander Ulyanov)
     - Enable cursor visibility in the "gcu" front-end on Linux systems.
       (Alexander Ulyanov)
     - Fixed a bug in the Xaw frontend, which made Angband crash if the main
       window geometry was specified as an X resource. (Alexander Ulyanov)
     - Make X11 frontends show floors as centered dots, walls as blocks, and
       treasures as diamonds. (Alexander Ulyanov)
     - Removed the restriction of bigtile mode to the main window in the X11
       version.
     - Added Alexander Ulyanov's Linux framebuffer display module from:
       http://posband.earthsea.org/misc/angband-lfb-20050220.tar.gz
     - Added compile instructions for MinGW/MSYS on Windows. (Tuomas
       Härkönen)
     - Added compile instructions for gcc on Mac OS X.
     - Fixed a stupid bug that could cause the game to hang or crash when
       killing quest monsters near the edge of the dungeon. (Ivan Tuckwell
       and Dr. Andrew White)
     - Added missing tiles and tile assignments for the 32x32 tiles. (Ivan
       Jekic and David Gervais)
     - The charges of rods of perception weren't handled correctly when
       compiling with scripting turned off. (reported by "Twilight" and Jeff
       Greene)
     - Cursed speed rings should not increase the level feeling. (Anssi
       Ramela and Jeff Greene)
     - Refresh the list of visible monsters after (Mass) Banishment,
       Earthquake, and Destruction spells, when using the 'delete nearby
       monsters' function in debug mode, as well as when pressing Ctrl-R.
       ("Twilight")
     - Don't try to write zero-length blocks when saving the lib/data/*.raw
       files. (suggested by Juha Niemimaki)
     - Corrected the item description for scrolls of recharging. (reported by
       Hugo Kornelis)
     - Fixed a Angband 3.0.6 alpha 1 specific crash with the Mac OS X 10.4
       (Tiger) caused by releasing a reference that should not be released.
       (reported by Harry Erwin)
     - The experience loss as a result of one of the One Ring's activations
       is now 1/4 of both max and current experience instead of the
       unintended reduction of max exp by 3/16 of the current experience.
       (Hugo Kornelis)
     - Cleaned up the handling of experience draining when the player has
       Hold Life. The fixed part of the exp drain by nether breaths is now
       also reduced by Hold Life. (Hugo Kornelis)
     - The 'star ball' activation fired one ball more when scripting was
       enabled.  (Hugo Kornelis)
     - The object description for the 'cure wounds' activation reads
       "activates for cure wounds (4d7)", but it actually cures 4d8 points of
       damage.  The description has been fixed. (Hugo Kornelis)
     - The "recharge item" artifact activation can now be canceled at the
       "Recharge which item" prompt without draining the artifact's charge.
       (Hugo Kornelis)
     - The symbol for the Shield of Deflection was a light blue [ instead of
       a ) like all other shields. (Hugo Kornelis)
     - Reduced the price for "Raal's Tome of Destruction". (Hugo Kornelis and
       Timo Pietila)

 -- Manoj Srivastava <email address hidden>  Tue, 28 Jun 2005 00:53:03 -0500

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Uploaded by:
Ubuntu Archive Auto-Sync
Uploaded to:
Dapper
Original maintainer:
Manoj
Architectures:
any
Section:
games
Urgency:
Low Urgency

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angband_3.0.6-1.dsc 580 bytes 19ea34502184053cce1119ade59061030285f76df34acad5ea2a9ec6796ededf
angband_3.0.6.orig.tar.gz 1.5 MiB 9d5f2d37ce126c774840e3fd86c1ea174fe6a1a4a4f35c1429cb0a1480073651
angband_3.0.6-1.diff.gz 87.5 KiB 0c8c136341f19bc5b6c6bfea0bd24b2cde768ee4ad0eca4b6b95eb22de890cf1

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