diff -u a7xpg-0.11.dfsg1/debian/control a7xpg-0.11.dfsg1/debian/control --- a7xpg-0.11.dfsg1/debian/control +++ a7xpg-0.11.dfsg1/debian/control @@ -1,7 +1,8 @@ Source: a7xpg Section: games Priority: extra -Maintainer: Debian Games Team +Maintainer: Ubuntu Developers +XSBC-Original-Maintainer: Debian Games Team Uploaders: Miriam Ruiz , Peter De Wachter , Vincent Fourmond Build-Depends: debhelper (>= 5), quilt, gdc, libglu1-mesa-dev | libglu-dev, libgl1-mesa-dev | libgl-dev, diff -u a7xpg-0.11.dfsg1/debian/changelog a7xpg-0.11.dfsg1/debian/changelog --- a7xpg-0.11.dfsg1/debian/changelog +++ a7xpg-0.11.dfsg1/debian/changelog @@ -1,3 +1,9 @@ +a7xpg (0.11.dfsg1-5ubuntu1) maverick; urgency=low + + * debian/patches/start_game_string.patch: Changes ambiguous "push button to start" to "push left CTRL to start" (LP: #591847) + + -- Roy Jamison Wed, 09 Jun 2010 18:12:42 +0100 + a7xpg (0.11.dfsg1-5) unstable; urgency=low * Patched for changes in the D language. (Closes: #574310) diff -u a7xpg-0.11.dfsg1/debian/patches/series a7xpg-0.11.dfsg1/debian/patches/series --- a7xpg-0.11.dfsg1/debian/patches/series +++ a7xpg-0.11.dfsg1/debian/patches/series @@ -1,3 +1,4 @@ +start_game_string.patch 01_port_opengl_headers.diff 02_sdl_import_remove_windows_code.diff 03_sdl_import_fix_weird_sdl_keysym_problem.diff only in patch2: unchanged: --- a7xpg-0.11.dfsg1.orig/debian/patches/start_game_string.patch +++ a7xpg-0.11.dfsg1/debian/patches/start_game_string.patch @@ -0,0 +1,13 @@ +Index: a7xpg-0.11.dfsg1/src/abagames/a7xpg/A7xGameManager.d +=================================================================== +--- a7xpg-0.11.dfsg1.orig/src/abagames/a7xpg/A7xGameManager.d 2010-06-09 18:07:33.570776002 +0100 ++++ a7xpg-0.11.dfsg1/src/abagames/a7xpg/A7xGameManager.d 2010-06-09 18:10:14.270775875 +0100 +@@ -665,7 +665,7 @@ + + private void titleDrawStatus() { + if ((cnt % 120) < 60) +- LetterRender.drawString("PUSH BUTTON TO START", 320, 400, 8); ++ LetterRender.drawString("PUSH LEFT CTRL TO START", 320, 400, 8); + drawScore(); + drawHiScore(); + glEnable(GL_TEXTURE_2D);