Hi! I finally managed to find out problem. (Mono)XNA uses S3 texture compression (DXT), which is patented. Open-source drivers (Mesa) can't legally implement it. Status can be set to "won't fix".
Hi!
I finally managed to find out problem. (Mono)XNA uses S3 texture compression (DXT), which is patented. Open-source drivers (Mesa) can't legally implement it. Status can be set to "won't fix".