SDL's OpenGL always returns GL_MAX_TEXTURE_SIZE as 0

Bug #19998 reported by Hezekiah Carty on 2005-08-18
Affects Status Importance Assigned to Milestone

Bug Description

A simple C OpenGL program written without using SDL will return the same value
for GL_MAX_TEXTURE_SIZE as a call to 'glxinfo -l'. However, under SDL, the
value returned is always 0.

This is on my laptop with an ATI 9200m chipset.

Hezekiah Carty (hez) wrote :

I was the original reporter for this bug, and it seems to be fixed in Dapper, and I believe it is fixed in Breezy as well.

Dennis Kaarsemaker (dennis) wrote :

Great, thanks for letting us know!

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