You are going to release the version 0.9.8 of PCSX2 in 1 or 2 month. The linux version is a little less compatible than the MS version but I was able to finish several games ;).
svn checkout http://pcsx2.googlecode.com/svn/branches/0.9.8 PCSX2-0.9.8
An example to create a PCSX2 package is provided under debian-upstream directory. The package include 2 small patch to change default configuration path to be more FHS compliant (I hope!). A script (create_pcsx2_tarball_from_svn_repository.sh) to create a nice tarball without licences issue (and remove useless stuff) is also provided. Others stuff are pretty standards. You could also get it from ours PPA:https://launchpad.net/~gregory-hainaut/+archive/pcsx2.official.ppa
Unfortunately the graphic plugins depends on nvidia-cg-toolkit which is non-DFSG free but free enough to be distributed in the non-free Debian repository. Moreover PCSX2 requires at least an SSE2 capable CPU. We make this choice because older CPU without SSE2 will not be able to run PCSX2 anyway. PCSX2 is only 32bits compatible (because it is a virtual machine like flash), it would need multi-arch support to be easily installable on amd64.
We are open to heard any suggestion that could ease the packaging of our beautiful emulator.
Hello,
You are going to release the version 0.9.8 of PCSX2 in 1 or 2 month. The linux version is a little less compatible than the MS version but I was able to finish several games ;). pcsx2.googlecod e.com/svn/ branches/ 0.9.8 PCSX2-0.9.8
svn checkout http://
An example to create a PCSX2 package is provided under debian-upstream directory. The package include 2 small patch to change default configuration path to be more FHS compliant (I hope!). A script (create_ pcsx2_tarball_ from_svn_ repository. sh) to create a nice tarball without licences issue (and remove useless stuff) is also provided. Others stuff are pretty standards. You could also get it from ours PPA:https:/ /launchpad. net/~gregory- hainaut/ +archive/ pcsx2.official. ppa
Unfortunately the graphic plugins depends on nvidia-cg-toolkit which is non-DFSG free but free enough to be distributed in the non-free Debian repository. Moreover PCSX2 requires at least an SSE2 capable CPU. We make this choice because older CPU without SSE2 will not be able to run PCSX2 anyway. PCSX2 is only 32bits compatible (because it is a virtual machine like flash), it would need multi-arch support to be easily installable on amd64.
We are open to heard any suggestion that could ease the packaging of our beautiful emulator.
Best regards,
Gregory