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EventDance - Documentation and Reference Manual | ![]() |
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Top | Description | Object Hierarchy | Properties | Signals |
struct EvdSocketOutputStream; struct EvdSocketOutputStreamClass; EvdSocket * evd_socket_output_stream_get_socket (EvdSocketOutputStream *self
); EvdSocketOutputStream * evd_socket_output_stream_new (EvdSocket *socket
); void evd_socket_output_stream_set_socket (EvdSocketOutputStream *self
,EvdSocket *socket
);
struct EvdSocketOutputStreamClass { GOutputStreamClass parent_class; /* signal prototypes */ void (* filled) (EvdSocketOutputStream *self); };
EvdSocket * evd_socket_output_stream_get_socket (EvdSocketOutputStream *self
);
EvdSocketOutputStream * evd_socket_output_stream_new (EvdSocket *socket
);
void evd_socket_output_stream_set_socket (EvdSocketOutputStream *self
,EvdSocket *socket
);
"filled"
signalvoid user_function (EvdSocketOutputStream *evdsocketoutputstream,
gpointer user_data) : Action
|
the object which received the signal. |
|
user data set when the signal handler was connected. |