OSK doesn't automatically hide when fields no longer on screen
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ubuntu UI Toolkit |
Invalid
|
Undecided
|
Unassigned |
Bug Description
With latest image in pending, running autopilot tests for weather app fails, and the OSK appears to still be on screen after the fields are gone. I would expect the OSK to disappear.
root@ubuntu-
Ubuntu Saucy Salamander (development branch) - armhf (20130731)
Steps to reproduce.
phablet-flash --pending
phablet-test-run -n -p ubuntu-
I videoed it happening. On this occasion it happened to have the OSK rotated, but it doesn't matter which way the OSK appears, it doesn't disappear appropriately.
http://
Output below.
alan@deep-
adbd is already running as root
Reading package lists...
Building dependency tree...
Reading state information...
ubuntu-
0 upgraded, 0 newly installed, 0 to remove and 1 not upgraded.
Disabling shell
unity8 stop/waiting
To run a command as administrator (user "root"), use "sudo <command>".
See "man sudo_root" for details.
Loading tests from: /usr/lib/
Tests running...
__pthread_gettid -2
=======
FAIL: ubuntu_
-------
_StringException: Empty attachments:
process-stdout
process-
process-stderr: {{{
unknown option -- t
unknown option -- e
unknown option -- s
unknown option -- t
unknown option -- a
unknown option -- b
unknown option -- i
unknown option -- l
unknown option -- i
unknown option -- t
unknown option -- y
loaded the dummy plugin
loaded the Linux plugin
Registered the AalSensorPlugin types
Loading testability driver.
unity::
Could not determine application identifier. HUD will not work properly.
Provide your application identifier in $APP_ID environment variable.
[London] returning cached data, time from last fetch: 0.826
[Hamburg] returning cached data, time from last fetch: 0.798
callbacks 0x403ce521 0x403ce4d9
creating surface at (0, 58) with size (768, 1222)QOpenGLSha
--From Vertex Shader:
Link was successful.
"
QOpenGLShader:
--From Vertex Shader:
Link was successful.
"
QOpenGLShader:
--From Vertex Shader:
Link was successful.
"
QOpenGLShader:
--From Vertex Shader:
Link was successful.
"
Detectable autorepeat not supported.
QOpenGLShader:
--From Vertex Shader:
Link was successful.
"
QOpenGLShader:
--From Vertex Shader:
Link was successful.
"
}}}
Traceback (most recent call last):
File "/usr/lib/
self.
MismatchError: 1 != 2
=======
FAIL: ubuntu_
-------
_StringException: Empty attachments:
process-stdout
process-
process-stderr: {{{
unknown option -- t
unknown option -- e
unknown option -- s
unknown option -- t
unknown option -- a
unknown option -- b
unknown option -- i
unknown option -- l
unknown option -- i
unknown option -- t
unknown option -- y
loaded the dummy plugin
loaded the Linux plugin
Registered the AalSensorPlugin types
Loading testability driver.
unity::
Could not determine application identifier. HUD will not work properly.
Provide your application identifier in $APP_ID environment variable.
Database created
Settings table added, Database upgraded to v0.2
callbacks 0x40193521 0x401934d9
creating surface at (0, 58) with size (768, 1222)QOpenGLSha
--From Vertex Shader:
Link was successful.
"
QOpenGLShader:
--From Vertex Shader:
Link was successful.
"
QOpenGLShader:
--From Vertex Shader:
Link was successful.
"
QOpenGLShader:
--From Vertex Shader:
Link was successful.
"
QOpenGLShader:
--From Vertex Shader:
Link was successful.
"
QOpenGLShader:
--From Vertex Shader:
Link was successful.
"
Detectable autorepeat not supported.
QOpenGLShader:
--From Vertex Shader:
Link was successful.
"
http://
QOpenGLShader:
--From Vertex Shader:
Link was successful.
"
}}}
Traceback (most recent call last):
File "/usr/lib/
self.
MismatchError: After 10.0 seconds test on TextField.text failed: '' != dbus.String(
Ran 12 tests in 178.873s
FAILED (failures=2)
Connection to 127.0.0.1 closed.
Restoring shell
unity8 start/running, process 3806
This wasn't a UITK bug, it was an OSK one. I cannot reproduce it anymore.