headphone button does not play/pause music.
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
| Canonical System Image |
High
|
John McAleely | ||
| Ubuntu Music App |
Undecided
|
Unassigned | ||
| media-hub (Ubuntu) |
Undecided
|
Jim Hodapp | ||
| media-hub (Ubuntu RTM) |
Undecided
|
Unassigned |
Bug Description
Summary:
headphone button does not play/pause music
Steps:
1. plug in headphones with a call/hangup button in headphone jack
2. import music in to music folder
3. open music app and play song
3. press headphone button a few times
expected results:
music is played or paused when pressing the headphone button
actual results
nothing happens.
Additional info, this should also answer/hangup a phone call.
no longer affects: | touch-preview-images |
Jim Hodapp (jhodapp) wrote : | #1 |
dobey (dobey) wrote : | #2 |
http://
Simon K (octav14n) wrote : | #3 |
This seems to be a duplicate of https:/
If you agree, please mark one of the bugs as a duplicate of the other one.
Selene ToyKeeper (toykeeper) wrote : | #4 |
Still broken in Utopic image 140.
Changed in pulseaudio: | |
assignee: | nobody → Ricardo Salveti (rsalveti) |
Changed in media-hub: | |
status: | New → Invalid |
Changed in music-app: | |
status: | New → Invalid |
Ricardo Salveti (rsalveti) wrote : | #5 |
I don't see how this fix would end up being part of pulseaudio, as it shouldn't be controlling the play/pause by itself (the external client should be responsible for that instead).
I'm still not completely sure how android is managing such headset switch (probably via input devices), but I believe this should be part of media-hub instead.
Ricardo Salveti (rsalveti) wrote : | #6 |
Some useful info: https:/
affects: | media-hub → media-hub (Ubuntu) |
Changed in media-hub (Ubuntu): | |
status: | Invalid → Confirmed |
no longer affects: | pulseaudio |
Changed in media-hub (Ubuntu RTM): | |
status: | New → Confirmed |
Changed in media-hub (Ubuntu): | |
assignee: | nobody → Jim Hodapp (jhodapp) |
Changed in canonical-devices-system-image: | |
assignee: | nobody → John McAleely (john.mcaleely) |
milestone: | none → backlog |
Changed in canonical-devices-system-image: | |
status: | New → Confirmed |
importance: | Undecided → High |
James Lewis (james-fsck) wrote : | #7 |
This appears to apply to bluetooth headphones also....
Jim Hodapp (jhodapp) wrote : | #8 |
@James: support for BT headsets will be coming with the Bluez5 landing that is currently being worked on. So stay tuned.
Sturm Flut (sturmflut) wrote : | #9 |
My wired headset generates key input events on krillin and mako, and Unity already has partial support for them. The problem seems to be that the hardware/driver does not emit the same key codes on all devices.
Sennheiser CX2.00G earbuds connected to krillin OTA-8:
Play/Pause/Hook button emits Qt::Key_MediaPlay
Volume up button emits Qt::Key_
Volume down button emits Qt::Key_MediaNext
Sennheiser CX2.00G earbugs connected to mako ubuntu-
Play/Pause/Hook button emits Qt::Key_LaunchMedia
Volume up button emits nothing
Volume down button emits nothing
As far as I can see AOSP ships a key mapping file for every device to compensate for this.
James Lewis (james-fsck) wrote : | #10 |
Bluetooth play/pause confirmed NOT working in OTA12.
James Lewis (james-fsck) wrote : | #11 |
Confirmed in OTA-13
Also, this impacts bluetooth car audio systems, so this issue may now be safety related.
I'll have to get a headphone pair that has this kind of button. I do have the Apple earbuds that have volume buttons...I'll have to see if this works.