glm 0.9.5.3-1 source package in Ubuntu RTM

Changelog

glm (0.9.5.3-1) unstable; urgency=medium


  * New upstream release.

 -- Guus Sliepen <email address hidden>  Fri, 16 May 2014 12:21:49 +0200

Upload details

Uploaded by:
Guus Sliepen on 2014-05-16
Uploaded to:
Sid
Original maintainer:
Guus Sliepen
Architectures:
all
Section:
libs
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
14.09-factory release on 2015-02-06 main libs
14.09 release on 2014-08-08 main libs

Builds

Utopic: [FULLYBUILT] i386

Downloads

File Size SHA-256 Checksum
glm_0.9.5.3-1.dsc 1.7 KiB 08ee11dd289ffad4d8b184683b7bf137155b743a7553e6cb85e6746e67972f2d
glm_0.9.5.3.orig.tar.xz 2.6 MiB ef7a88f55a4e16351b055b04f9f84f2dfbf24d3c2bda0aed58830efc8c0f6df0
glm_0.9.5.3-1.debian.tar.xz 4.1 KiB 33d659023aebada835a5d6022e41747dd350ff5d043c6a5745539ffe07cc50fb

Available diffs

No changes file available.

Binary packages built by this source

libglm-dev: C++ library for OpenGL GLSL type-based mathematics

 OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
 software based on the OpenGL Shading Language (GLSL) specification.
 .
 GLM provides classes and functions designed and implemented with the same
 naming conventions and functionalities as GLSL, so that when a programmer
 knows GLSL, he knows GLM as well, which makes it really easy to use.
 .
 This project isn't limited to GLSL features. An extension system, based on the
 GLSL extension conventions, provides extended capabilities: matrix
 transformations, quaternions, half-based types, random numbers, et cetera.
 .
 This library works perfectly together with OpenGL but it also ensures
 interoperability with other third party libraries and SDKs. It is a good
 candidate for software rendering (such as raytracing, rasterisation), image
 processing, physic simulations and any context that requires a simple and
 convenient mathematics library.

libglm-doc: documentation for the OpenGL Mathematics (GLM) library

 OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
 software based on the OpenGL Shading Language (GLSL) specification.
 .
 This package contains the OpenGL Mathematics manual in HTML and PDF formats.