Crash upon entering a Toon building.

Bug #1364504 reported by Relltrem
18
This bug affects 4 people
Affects Status Importance Assigned to Milestone
Toontown Infinite
Confirmed
Undecided
Unassigned

Bug Description

This is a crash when entering a toon building. Me and three other toons were entering a building because a Cog Building on the street was stuck and wouldn't let us walk in even though the fix to walk in and out of a toon building to fix it. It still was broken so we all walked into a toon building and crashed at the same time and got the error below.

Error -
Traceback (most recent call last):
  File "otp.otpbase.OTPBase", line 238, in run
  File "direct.task.Task", line 502, in run
  File "direct.task.Task", line 460, in step
  File "direct.showbase.EventManager", line 61, in eventLoopTask
  File "direct.showbase.EventManager", line 55, in doEvents
  File "direct.showbase.EventManager", line 122, in processEvent
  File "direct.showbase.Messenger", line 397, in send
  File "direct.showbase.Messenger", line 482, in __dispatch
  File "toontown.suit.DistributedSuitPlanner", line 170, in __hideEdges
  File "toontown.suit.DistributedSuitPlanner", line 128, in __makePathVizText
AttributeError: 'NoneType' object has no attribute 'attachNewNode'

Full log: http://pastebin.com/4innKpHL

Relltrem (relltremgames)
summary: - Crash appon entering a toon bulding.
+ Crash apon entering a toon bulding.
summary: - Crash apon entering a toon bulding.
+ Crash apon entering a toon building.
summary: - Crash apon entering a toon building.
+ Crash upon entering a Toon building.
Eric (efancyson)
Changed in toontowninfinite:
status: New → Confirmed
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