Seems like syspeek 0.2 leaks memory

Bug #822997 reported by Lain_13
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
SysPeek
New
Undecided
Unassigned

Bug Description

Today I've tried to run mono-based game. It didn't run for some unknown reason but SysPeek jumped up-down a lot while it tried to load. As result I've seen how memory consumed by this "tiny" indicator growth from ~40 to 73 Mb. Actually even 40 are way too much and doesn't seems reasonable.
It consumed additional 3 Mb while I wrote this text. -_-

Tell me if you need any additional information.

Tags: leak memory
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Lain_13 (lain-halfbit) wrote :
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