Seems like syspeek 0.2 leaks memory
Bug #822997 reported by
Lain_13
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
SysPeek |
New
|
Undecided
|
Unassigned |
Bug Description
Today I've tried to run mono-based game. It didn't run for some unknown reason but SysPeek jumped up-down a lot while it tried to load. As result I've seen how memory consumed by this "tiny" indicator growth from ~40 to 73 Mb. Actually even 40 are way too much and doesn't seems reasonable.
It consumed additional 3 Mb while I wrote this text. -_-
Tell me if you need any additional information.
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