Wishes : AI attack each other + choice manually the number of AI
Bug #811899 reported by
Thaeron
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Stratagus |
Won't Fix
|
Wishlist
|
Unassigned | ||
Wargus |
Won't Fix
|
Wishlist
|
Unassigned |
Bug Description
(Sorry if wishes must not be in buglist but I didn't find another place).
It would be great if we could choose AI attack each other in network party and if we could manually select the number of AI in a game (below maximum of the map).
Few years ago I made this modifications on old stratagus / wargus versions (2.2.4) and I experienced many network issues (but sometimes it worked), so I probably made mistakes.
Another little thing, I remember that GameCycle (into stratagus) is not reset on start of each network party, but I don't know if you already fix it.
Changed in stratagus: | |
importance: | Undecided → Wishlist |
Changed in wargus: | |
importance: | Undecided → Wishlist |
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You've identified two issues here.
1. A lack of customization options for creating a network game.
2. Poor network support (desync, no resync).
I agree that the create network game screen needs to be a little more robust. I think something along the lines of what Age of Empires 2 does would be appropriate. That is to be able to select each person's team, colour, and start location. Being able to disable AI players or select the AI type would also be a bonus.
Do cheats work multiplayer? If they could be enabled I could provide a patch which allowed you to modify the teams via typing in cheat codes. Something like typing in 'Player1 likes Player2', or 'Player3 hates Player1'. Maybe even an AI free for all.
You could also hardcode the teams in the map files them selves.