AI fails to build Lumber mill

Bug #1093794 reported by Joris Dauphin on 2012-12-26
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Fix Released
Joris Dauphin

Bug Description

Reported by Julio. (stratagus rev. 8535)

Other buildings seem to work fine.

Related branches

Julio (artofwar) wrote :

Additional Information:
Created a map where AI player already has a Lumbermill...

Confirmed that AI recognizes/utilizes lumbermill, evidence:
1) AiWait(AiLumberMill()) doesn't hold up execution
2) Lumber is properly used by peons
3) Able to build AiShooter() units


AiNeed(AiHarbor()) is ignored.

So, there is either a second bug: AI fails to build Harbor
Or, original reported bug affects building Harbor as well

Hope this helps...

Joris Dauphin (joris-dauphin) wrote :

bug with Lumbermill fixed (rev. 8540)
it doesn't solve bug with "ship building".

Joris Dauphin (joris-dauphin) wrote :

Bug with storage shore building fixed (rev. 8541)
Thanks for report.

Julio (artofwar) wrote :

I have confirmed both issues (Lumbermill / Harbor) are fixed.

Thank You,

Changed in stratagus:
status: Confirmed → Fix Committed
cybermind (iddqd-mail) on 2015-03-19
Changed in stratagus:
status: Fix Committed → Fix Released
milestone: none → 2.3
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