G'day Peter, Sorry to take a while to reply, have been busy... Attached is the Stellarium log file from my last run with scattered text issue... - Seems only OpenGL, & not 2, being used... However, I just ran it again using the "Stellarium (no OpenGL2)" option from Win Start menu and all the text seems to be fine now - no more scattering, etc...? So it then seems, problem of text scattering is only with OpenGL2..? Happy to help further if you require... Rob. -----Original Message----- From: