Comment 11 for bug 1777320

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Guillaume Chereau (guillaume-chereau) wrote : Re: [Bug 1777320] Re: Spherical mirror distortion shows almost white sky

I am really not sure. I will make more tests with same Qt version, see
if I can reproduce.
Did you try with configuration all set to default?

On Tue, Jun 19, 2018 at 6:10 PM, gzotti <email address hidden> wrote:
> I just run latest build on Win10, Qt5.11, either Intel HD530 or Geforce 960M.
> In both cases, switching to Spherical mirror distortion, I see the ground curved around the screen bottom. When switching off ground, I see a white area around what could be the horizon (may be the fog texture, but very bright?). I cannot move the scene with the mouse (i.e. the landscape texture is always presented in one orientation), and sky objects are not visible. With the Guereins landscape, the sky is black, with another one it is bright up to the curved border near top of screen, but not full white, similar to Phil's screenshot above.
>
> Switching off both ground and atmosphere, the sky is displayed correctly
> with distortion.
>
> Maybe some texture or framebuffer numbers? I tried also with Scenery3D
> plugin switched off, same problem.
>
> --
> You received this bug notification because you are a bug assignee.
> https://bugs.launchpad.net/bugs/1777320
>
> Title:
> Spherical mirror distortion shows almost white sky
>
> Status in Stellarium:
> Confirmed
>
> Bug description:
> Starting from version 0.18.0 in Windows 64bit version, when Spherical
> Mirror Distortion is switched on, the sky immediately goes white.
>
> - The time is set to 17-Jun-2018 at midnight.
> - I have 0.17 & 0.18 loaded into different directories, & have tested using the same config.ini file.
> - 0.17 works fine... 0.18 does not.
>
> Find attached screen shot from 0.18
>
> Thanks,
> Phil
>
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