Thickness for constellation lines not working

Bug #1624620 reported by Atlan
10
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Stellarium
Won't Fix
Low
Unassigned

Bug Description

I tried to set the thickness for "View/Starlore/Show lines with thickness" manually and with scripts. The option never works when set from the options window. I've seen it work once or twice (out of 100) with script, but I can't reproduce it.

-------------------
Stellarium 0.15.0
Windows 10

Tags: windows angle
tags: added: windows
Changed in stellarium:
status: New → Confirmed
importance: Undecided → Low
importance: Low → Medium
Revision history for this message
Alexander Wolf (alexwolf) wrote :

Please show first 50 lines from log.txt file.

tags: added: opengl
Revision history for this message
Atlan (qayxss) wrote :

first 50 lines from log.txt file

2016-09-17T08:13:52
Windows 10
Compiled using MSVC++ 12.0 (Visual Studio 2013)
Qt runtime version: 5.6.1
Qt compilation version: 5.6.1
Addressing mode: 64-bit
Total physical memory: 12227 MB
Available physical memory: 6087 MB
Physical memory in use: 50%
Processor speed: 3193 MHz
Processor name: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
Processor speed: 3193 MHz
Processor name: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
Processor speed: 3193 MHz
Processor name: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
Processor speed: 3193 MHz
Processor name: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
C:\Program Files\Stellarium\stellarium.exe --angle-d3d9
 -------------------------------------------------------
[ This is Stellarium 0.15.0 - http://www.stellarium.org ]
[ Copyright (C) 2000-2016 Fabien Chereau et al. ]
 -------------------------------------------------------
Writing log file to: "C:\\Users\\heinz\\AppData\\Roaming\\Stellarium\\log.txt"
File search paths:
  0 . "C:\\Users\\heinz\\AppData\\Roaming\\Stellarium"
  1 . "."
Config file is: "C:\\Users\\heinz\\AppData\\Roaming\\Stellarium\\config.ini"
Detected: OpenGL ES "2.0"
Driver version string: "OpenGL ES 2.0 (ANGLE 2.1.99f075dade7c)"
GL vendor is "Google Inc."
GL renderer is "ANGLE (NVIDIA GeForce GT 705 Direct3D9Ex vs_3_0 ps_3_0)"
GL Shading Language version is "OpenGL ES GLSL ES 1.00 (ANGLE 2.1.99f075dade7c)"
VS Version Number detected: 3
PS Version Number detected: 3
vs/ps version is fine, we should not see a graphics problem.
GLSL ES Version Number detected: 1
GLSL ES version is fine, we should not see a graphics problem.
Cache directory is: "C:\\Users\\heinz\\AppData\\Local\\stellarium\\stellarium\\cache"
Sky language is "en"
Application language is "en"
Loading Solar System data ...
Loading star data ...
"Loading \".\\stars\\default\\stars_0_0v0_6.cat\": 0_0v0_6; 4979"
"Loading \".\\stars\\default\\stars_1_0v0_6.cat\": 1_0v0_6; 21800"
"Loading \".\\stars\\default\\stars_2_0v0_6.cat\": 2_0v0_6; 150705"
"Loading \".\\stars\\default\\stars_3_1v0_3.cat\": 3_1v0_3; 428466"
"Loading \"C:\\Users\\heinz\\AppData\\Roaming\\Stellarium\\stars\\default\\stars_4_1v0_1.cat\": 4_1v0_3; 1702042"
Finished loading star catalogue data, max_geodesic_level: 4
navigation/preset_sky_time is a double - treating as jday: "2451514.25001"
Reloading DSO data...

Revision history for this message
Atlan (qayxss) wrote :

Looking at the log, I realize that I was using the ANGLE Version. Checked the issue with the standard version: Line thickness works manual and scripted.

tags: added: angle
removed: opengl
Changed in stellarium:
importance: Medium → Low
Revision history for this message
gzotti (georg-zotti) wrote :
Changed in stellarium:
status: Confirmed → Won't Fix
Revision history for this message
Fabien Chéreau (xalioth) wrote :

Line width is notoriously not working well depending on drivers.

At some point we'll need to re-code the line drawing functions using a texture or something similar allowing to set a precise depth

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