Mars texture not used in lower magnifications
Mars is rendered as a simple colored disk even at magnifications of 100x and 150x. In my 80mm ED refractor, I clearly see dark surface features and shapes at this magnification, which correspond to the Stellarium view at 300x when I add a virtual 2x barlow.
Could you please fix this, and use the texture as soon as the rendered image has more than 3x3 pixels or so? Better yet, make it configurable?