Artifacts in rendering of Mercury in the Sun
Bug #1533647 reported by
Alexander Wolf
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Stellarium |
Fix Released
|
High
|
Alexander Wolf | ||
0.14 |
Fix Released
|
High
|
Alexander Wolf |
Bug Description
Original report: http://
Translated version: I tried to simulate the Transit of Mercury on May 9 this year. You need make to strong zooming to see the Mercury's black dot. When he has small zoom level you can see white dot, if you increase zoom level more - gray dot, and only when the Sun will twice as wide of screen - black. The latest beta of Stellarium was used.
AW: I can reproduce the issue on series 0.13 and 0.14 also.
Changed in stellarium: | |
milestone: | none → 0.15.0 |
importance: | Undecided → High |
status: | New → Confirmed |
description: | updated |
tags: | added: opengl solar-system |
Changed in stellarium: | |
status: | Fix Committed → Fix Released |
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This is the "halo" whis is necessary to see the planet when zoomed out. I already tried rendering it before the planet, but then you create a black dot with the 3d planet.
We could add another special case for "inner planet" (depends on observer`s planet of course) to not render halo if inside solar disk. Other idea?