I have 8Gig of RAM. $ stellarium --dump-opengl-details ------------------------------------------------------- [ This is Stellarium 0.15.0 - http://www.stellarium.org ] [ Copyright (C) 2000-2015 Fabien Chereau et al. ] ------------------------------------------------------- Writing log file to: "/home/mcr2010/.stellarium/log.txt" File search paths: 0 . "/home/mcr2010/.stellarium" 1 . "/usr/share/stellarium" Config file is: "/home/mcr2010/.stellarium/config.ini" Detected: OpenGL "3.0" Driver version string: "3.0 Mesa 11.1.0-devel (git-fcb39f5 2015-10-25 vivid-oibaf-ppa)" GL vendor is "X.Org" GL renderer is "Gallium 0.4 on AMD HAWAII (DRM 2.43.0, LLVM 3.6.2)" GL Shading Language version is "1.30" initializeOpenGLFunctions()... OpenGL Features: - glActiveTexture() function is available. - Shader functions are available. - Vertex and index buffer functions are available. - Framebuffer object functions are available. - glBlendColor() is available. - glBlendEquation() is available. - glBlendEquationSeparate() is available. - glBlendFuncSeparate() is available. - Blend subtract mode is available. - Compressed texture functions are available. - glSampleCoverage() function is available. - Separate stencil functions are available. - Non power of two textures are available. - Non power of two textures can use GL_REPEAT as wrap parameter. - The fixed function pipeline is available. OpenGL shader capabilities and details: - Vertex Shader: YES - Fragment Shader: YES - Geometry Shader: NO - TessellationControl Shader: NO - TessellationEvaluation Shader: NO - Compute Shader: NO We have 218 OpenGL extensions: - "GL_AMD_conservative_depth" - "GL_AMD_draw_buffers_blend" - "GL_AMD_pinned_memory" - "GL_AMD_seamless_cubemap_per_texture" - "GL_AMD_shader_stencil_export" - "GL_AMD_shader_trinary_minmax" - "GL_ANGLE_texture_compression_dxt3" - "GL_ANGLE_texture_compression_dxt5" - "GL_APPLE_packed_pixels" - "GL_APPLE_vertex_array_object" - "GL_ARB_ES2_compatibility" - "GL_ARB_ES3_compatibility" - "GL_ARB_base_instance" - "GL_ARB_blend_func_extended" - "GL_ARB_buffer_storage" - "GL_ARB_clear_buffer_object" - "GL_ARB_clip_control" - "GL_ARB_color_buffer_float" - "GL_ARB_compressed_texture_pixel_storage" - "GL_ARB_conditional_render_inverted" - "GL_ARB_conservative_depth" - "GL_ARB_copy_buffer" - "GL_ARB_debug_output" - "GL_ARB_depth_buffer_float" - "GL_ARB_depth_clamp" - "GL_ARB_depth_texture" - "GL_ARB_derivative_control" - "GL_ARB_draw_buffers" - "GL_ARB_draw_buffers_blend" - "GL_ARB_draw_elements_base_vertex" - "GL_ARB_draw_instanced" - "GL_ARB_explicit_attrib_location" - "GL_ARB_explicit_uniform_location" - "GL_ARB_fragment_coord_conventions" - "GL_ARB_fragment_program" - "GL_ARB_fragment_program_shadow" - "GL_ARB_fragment_shader" - "GL_ARB_framebuffer_object" - "GL_ARB_framebuffer_sRGB" - "GL_ARB_get_program_binary" - "GL_ARB_get_texture_sub_image" - "GL_ARB_half_float_pixel" - "GL_ARB_half_float_vertex" - "GL_ARB_instanced_arrays" - "GL_ARB_internalformat_query" - "GL_ARB_invalidate_subdata" - "GL_ARB_map_buffer_alignment" - "GL_ARB_map_buffer_range" - "GL_ARB_multi_bind" - "GL_ARB_multisample" - "GL_ARB_multitexture" - "GL_ARB_occlusion_query" - "GL_ARB_occlusion_query2" - "GL_ARB_pipeline_statistics_query" - "GL_ARB_pixel_buffer_object" - "GL_ARB_point_parameters" - "GL_ARB_point_sprite" - "GL_ARB_program_interface_query" - "GL_ARB_provoking_vertex" - "GL_ARB_robustness" - "GL_ARB_sample_shading" - "GL_ARB_sampler_objects" - "GL_ARB_seamless_cube_map" - "GL_ARB_seamless_cubemap_per_texture" - "GL_ARB_separate_shader_objects" - "GL_ARB_shader_bit_encoding" - "GL_ARB_shader_objects" - "GL_ARB_shader_stencil_export" - "GL_ARB_shader_texture_image_samples" - "GL_ARB_shader_texture_lod" - "GL_ARB_shading_language_100" - "GL_ARB_shading_language_420pack" - "GL_ARB_shading_language_packing" - "GL_ARB_shadow" - "GL_ARB_stencil_texturing" - "GL_ARB_sync" - "GL_ARB_texture_barrier" - "GL_ARB_texture_border_clamp" - "GL_ARB_texture_compression" - "GL_ARB_texture_compression_bptc" - "GL_ARB_texture_compression_rgtc" - "GL_ARB_texture_cube_map" - "GL_ARB_texture_cube_map_array" - "GL_ARB_texture_env_add" - "GL_ARB_texture_env_combine" - "GL_ARB_texture_env_crossbar" - "GL_ARB_texture_env_dot3" - "GL_ARB_texture_float" - "GL_ARB_texture_gather" - "GL_ARB_texture_mirror_clamp_to_edge" - "GL_ARB_texture_mirrored_repeat" - "GL_ARB_texture_multisample" - "GL_ARB_texture_non_power_of_two" - "GL_ARB_texture_query_levels" - "GL_ARB_texture_query_lod" - "GL_ARB_texture_rectangle" - "GL_ARB_texture_rg" - "GL_ARB_texture_rgb10_a2ui" - "GL_ARB_texture_stencil8" - "GL_ARB_texture_storage" - "GL_ARB_texture_storage_multisample" - "GL_ARB_texture_swizzle" - "GL_ARB_texture_view" - "GL_ARB_timer_query" - "GL_ARB_transform_feedback2" - "GL_ARB_transform_feedback3" - "GL_ARB_transform_feedback_instanced" - "GL_ARB_transpose_matrix" - "GL_ARB_uniform_buffer_object" - "GL_ARB_vertex_array_bgra" - "GL_ARB_vertex_array_object" - "GL_ARB_vertex_attrib_binding" - "GL_ARB_vertex_buffer_object" - "GL_ARB_vertex_program" - "GL_ARB_vertex_shader" - "GL_ARB_vertex_type_10f_11f_11f_rev" - "GL_ARB_vertex_type_2_10_10_10_rev" - "GL_ARB_window_pos" - "GL_ATI_blend_equation_separate" - "GL_ATI_draw_buffers" - "GL_ATI_separate_stencil" - "GL_ATI_texture_compression_3dc" - "GL_ATI_texture_env_combine3" - "GL_ATI_texture_float" - "GL_ATI_texture_mirror_once" - "GL_EXT_abgr" - "GL_EXT_bgra" - "GL_EXT_blend_color" - "GL_EXT_blend_equation_separate" - "GL_EXT_blend_func_separate" - "GL_EXT_blend_minmax" - "GL_EXT_blend_subtract" - "GL_EXT_compiled_vertex_array" - "GL_EXT_copy_texture" - "GL_EXT_depth_bounds_test" - "GL_EXT_draw_buffers2" - "GL_EXT_draw_instanced" - "GL_EXT_draw_range_elements" - "GL_EXT_fog_coord" - "GL_EXT_framebuffer_blit" - "GL_EXT_framebuffer_multisample" - "GL_EXT_framebuffer_multisample_blit_scaled" - "GL_EXT_framebuffer_object" - "GL_EXT_framebuffer_sRGB" - "GL_EXT_gpu_program_parameters" - "GL_EXT_multi_draw_arrays" - "GL_EXT_packed_depth_stencil" - "GL_EXT_packed_float" - "GL_EXT_packed_pixels" - "GL_EXT_pixel_buffer_object" - "GL_EXT_point_parameters" - "GL_EXT_polygon_offset" - "GL_EXT_polygon_offset_clamp" - "GL_EXT_provoking_vertex" - "GL_EXT_rescale_normal" - "GL_EXT_secondary_color" - "GL_EXT_separate_specular_color" - "GL_EXT_shader_integer_mix" - "GL_EXT_shadow_funcs" - "GL_EXT_stencil_two_side" - "GL_EXT_stencil_wrap" - "GL_EXT_subtexture" - "GL_EXT_texture" - "GL_EXT_texture3D" - "GL_EXT_texture_array" - "GL_EXT_texture_compression_dxt1" - "GL_EXT_texture_compression_latc" - "GL_EXT_texture_compression_rgtc" - "GL_EXT_texture_compression_s3tc" - "GL_EXT_texture_cube_map" - "GL_EXT_texture_edge_clamp" - "GL_EXT_texture_env_add" - "GL_EXT_texture_env_combine" - "GL_EXT_texture_env_dot3" - "GL_EXT_texture_filter_anisotropic" - "GL_EXT_texture_integer" - "GL_EXT_texture_lod_bias" - "GL_EXT_texture_mirror_clamp" - "GL_EXT_texture_object" - "GL_EXT_texture_rectangle" - "GL_EXT_texture_sRGB" - "GL_EXT_texture_sRGB_decode" - "GL_EXT_texture_shared_exponent" - "GL_EXT_texture_snorm" - "GL_EXT_texture_swizzle" - "GL_EXT_timer_query" - "GL_EXT_transform_feedback" - "GL_EXT_vertex_array" - "GL_EXT_vertex_array_bgra" - "GL_IBM_multimode_draw_arrays" - "GL_IBM_rasterpos_clip" - "GL_IBM_texture_mirrored_repeat" - "GL_INGR_blend_func_separate" - "GL_KHR_context_flush_control" - "GL_KHR_debug" - "GL_MESA_pack_invert" - "GL_MESA_texture_signed_rgba" - "GL_MESA_window_pos" - "GL_NV_blend_square" - "GL_NV_conditional_render" - "GL_NV_depth_clamp" - "GL_NV_fog_distance" - "GL_NV_light_max_exponent" - "GL_NV_packed_depth_stencil" - "GL_NV_primitive_restart" - "GL_NV_texgen_reflection" - "GL_NV_texture_barrier" - "GL_NV_texture_env_combine4" - "GL_NV_texture_rectangle" - "GL_NV_vdpau_interop" - "GL_OES_EGL_image" - "GL_OES_read_format" - "GL_S3_s3tc" - "GL_SGIS_generate_mipmap" - "GL_SGIS_texture_border_clamp" - "GL_SGIS_texture_edge_clamp" - "GL_SGIS_texture_lod" - "GL_SUN_multi_draw_arrays" EXT_gpu_shader4 MISSING! MESA Version Number detected: 11.1 Mesa version is fine, we should not see a graphics problem. GLSL Version Number detected: 1.3 GLSL version is fine, we should not see a graphics problem. Cache directory is: "/home/mcr2010/.cache/stellarium/stellarium" Sky language is "en_US" Application language is "en_US" Loading Solar System data ... Loading star data ... "Loading "/usr/share/stellarium/stars/default/stars_0_0v0_5.cat": 0_0v0_2; 4963" "Loading "/usr/share/stellarium/stars/default/stars_1_0v0_5.cat": 1_0v0_2; 21598" "Loading "/usr/share/stellarium/stars/default/stars_2_0v0_5.cat": 2_0v0_2; 150090" "Loading "/usr/share/stellarium/stars/default/stars_3_1v0_3.cat": 3_1v0_3; 428466" Finished loading star catalogue data, max_geodesic_level: 3 navigation/preset_sky_time is a double - treating as jday: "2451514.25001" Reloading DSO data... Loaded 10756 DSO records Loading DSO name data ... Loaded 217 / 275 DSO name records successfully Loading star names from "/usr/share/stellarium/skycultures/western/star_names.fab" Loaded 340 / 340 common star names Loading star names from "/usr/share/stellarium/stars/default/name.fab" Loaded 4502 / 4502 scientific star names Loading variable stars from "/usr/share/stellarium/stars/default/gcvs_hip_part.dat" Loaded 6916 / 6916 variable stars Loading cross-index data from "/usr/share/stellarium/stars/default/cross-index.dat" Loaded 108279 / 108279 cross-index data records Loaded 88 / 88 constellation records successfully for culture "western" Loaded 85 / 85 constellation art records successfully for culture "western" Loaded 88 / 88 constellation names Loading constellation boundary data ... Loaded 782 constellation boundary segments Initializing basic GL shaders... Creating GUI ... Loaded plugin "Exoplanets" Exoplanets: version of the format of the catalog: 1 Exoplanets: loading catalog file: "/home/mcr2010/.stellarium/modules/Exoplanets/exoplanets.json" Loaded plugin "FOV" Loaded plugin "MeteorShowers" MeteorShowersMgr: Loading catalog file: "/home/mcr2010/.stellarium/modules/MeteorShowers/showers.json" Loaded plugin "Novae" Novae: version of the catalog: 1 Novae: loading catalog file: "/home/mcr2010/.stellarium/modules/Novae/novae.json" Loaded plugin "Oculars" Ocular plugin - press Command-O to toggle eyepiece view mode. Press ALT-o for configuration. Oculars::validateIniFile ocular.ini exists at: "/home/mcr2010/.stellarium/modules/Oculars/ocular.ini" . Checking version... Oculars::validateIniFile found existing ini file version 3 Loaded plugin "Satellites" Satellites: loading catalog file: "/home/mcr2010/.stellarium/modules/Satellites/satellites.json" Satellite has invalid orbit: "FLOCK 1B-27" "40422" Satellite has invalid orbit: "FLOCK 1B-22" "40428" Satellite has invalid orbit: "FLOCK 1B-6" "40454" Loaded plugin "SolarSystemEditor" Using the ssystem.ini file that already exists in the user directory... Unable to find module called "TimeZoneConfiguration" Loaded plugin "TimeZoneConfiguration" QXcbConnection: XCB error: 3 (BadWindow), sequence: 685, resource id: 104857633, major code: 15 (QueryTree), minor code: 0 QXcbConnection: XCB error: 3 (BadWindow), sequence: 689, resource id: 104857633, major code: 148 (Unknown), minor code: 1 QXcbConnection: XCB error: 3 (BadWindow), sequence: 695, resource id: 104857633, major code: 18 (ChangeProperty), minor code: 0 QXcbConnection: XCB error: 3 (BadWindow), sequence: 696, resource id: 104857633, major code: 12 (ConfigureWindow), minor code: 0 QXcbConnection: XCB error: 3 (BadWindow), sequence: 716, resource id: 104857633, major code: 18 (ChangeProperty), minor code: 0 QXcbConnection: XCB error: 3 (BadWindow), sequence: 717, resource id: 104857633, major code: 12 (ConfigureWindow), minor code: 0