M67 and image misaligned
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Stellarium |
New
|
Undecided
|
Unassigned |
Bug Description
I'm running v. 0.12.4
Set time to 3/12/14 20:30 and select the Moon. (I am in Mountain time zone - Denver, CO, USA)
Switch to ocular view with scope/eyepiece magnification at about 30-40X.
There is a star cluster visible next to the Moon. No ID label is near enough to ID it, but it appears to be M67. If I select M67, the blue square is NOT centered on the star cluster displayed.
I am new enough to this that I cannot say if the ID label is misplaced or the image is displayed in the wrong position. If the cluster visible next to the Moon as described above is NOT M67, then what is its identification?
Tim Robins
Here's the log file:
2014-03-13T10:23:22
Windows 7
Compiled using MinGW GCC 4.6.1
Qt runtime version: 4.8.4
Qt compilation version: 4.8.4
Addressing mode: 64-bit
Total memory: 1640 MB (unreliable)
Total virtual memory: 8388607 MB (unreliable)
Physical memory in use: 58%
Processor speed: 1297 MHz
Processor name: AMD E-300 APU with Radeon(tm) HD Graphics
Processor speed: 1298 MHz
Processor name: AMD E-300 APU with Radeon(tm) HD Graphics
C:\Program Files\Stellariu
------
[ This is Stellarium 0.12.4 - http://
[ Copyright (C) 2000-2013 Fabien Chereau et al ]
------
Writing log file to: "C:\Users\
File search paths:
0 . "C:\Users\
1 . "."
Attempting to use an existing older config file.
Config file is: "C:\Users\
Going to initialize the OpenGL 2 renderer
OpenGL supported version: "4.2.11554 Compatibility Profile Context"
Qt GL paint engine is: "OpenGL2"
GL vendor is "ATI Technologies Inc."
GL renderer is "AMD Radeon HD 6310"
QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked.
"
Log of the compilation of builtin shader " plainShader " : "Built successfullyVertex shader(s) linked, fragment shader(s) linked.
"
QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked.
"
Log of the compilation of builtin shader " colorShader " : "Built successfullyVertex shader(s) linked, fragment shader(s) linked.
"
QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked.
"
Log of the compilation of builtin shader " textureShader " : "Built successfullyVertex shader(s) linked, fragment shader(s) linked.
"
QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked.
"
Log of the compilation of builtin shader " colorTextureShader " : "Built successfullyVertex shader(s) linked, fragment shader(s) linked.
"
QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked.
"
QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked.
"
Cache directory is: "C:\Users\
Sky language is "en_US"
Application language is "en_US"
Loading Solar System data ...
Loaded 74 / 74 planet orbits from "C:\Users\
Loading star data ...
"Loading ".\stars\
"Loading ".\stars\
"Loading ".\stars\
"Loading ".\stars\
"Loading "C:\Users\
"Loading "C:\Users\
"Loading ".\stars\
"Loading ".\stars\
"Loading ".\stars\
Finished loading star catalogue data, max_geodesic_level: 8
navigation/
Loaded 10051 NGC records
Loading NGC name data ...
Loaded 412 / 412 NGC name records successfully
Loading star names from ".\skycultures\
Loaded 236 / 236 common star names
Loading star names from ".\stars\
Loaded 4359 / 4359 scientific star names
Loading variable stars from ".\stars\
Loaded 6886 / 6886 variable stars
Loaded 88 / 88 constellation records successfully for culture "western"
Loaded 85 / 85 constellation art records successfully for culture "western"
Loaded 89 / 89 constellation names
Loading constellation boundary data ...
Loaded 782 constellation boundary segments
Not using any viewport effect
Creating GUI ...
Loading shortcuts...
Can't find plugin with id "RendererStatis
Loaded plugin "CompassMarks" .
CompassMarks plugin - press control-C to toggle compass marks
Loaded plugin "Novae" .
Novae::
Novae::init using file: "C:\Users\
Loaded plugin "Observability" .
init called for Observability
Loaded plugin "Oculars" .
Ocular plugin - press Command-O to toggle eyepiece view mode. Press ALT-o for configuration.
Oculars:
Oculars:
Loaded plugin "Satellites" .
Satellites: loading catalog file: "C:\Users\
Loaded plugin "SolarSystemEditor" .
Using the ssystem.ini file that already exists in the user directory...
Loaded plugin "TimeZoneConfig
Build log after adding a Mat4d transform shader: "Built successfullyVertex shader(s) linked, fragment shader(s) linked.
"
Build log after adding a stereographic projection shader: "Built successfullyVertex shader(s) linked, fragment shader(s) linked.
"
QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked.
"
QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked.
"
Simple planet shader build log: "Built successfullyVertex shader(s) linked, fragment shader(s) linked.
"
QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked.
"
Shadow planet shader build log: "Built successfullyVertex shader(s) linked, fragment shader(s) linked.
"
Using vertex shader for atmosphere rendering.
QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked.
"
Atmosphere shader build log: "Built successfullyVertex shader(s) linked, fragment shader(s) linked.
"
QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked.
"
QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked.
"
QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked.
"
QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked.
"
Unloaded plugin "TimeZoneConfig
Unloaded plugin "SolarSystemEditor" .
Unloaded plugin "Satellites" .
Unloaded plugin "Oculars" .
Unloaded plugin "Observability" .
Unloaded plugin "Novae" .
Unloaded plugin "CompassMarks" .
Downloaded 0 files (0 kbytes) in a session of 173.77 sec (average of 0 kB/s + 0 files from cache (0 kB)).