Unresolved OpenGL functions (0.13 on Intel)?
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Stellarium |
Won't Fix
|
Undecided
|
Unassigned |
Bug Description
Again testing 0.13alpha5 on a 2008 CoreDuo PC (Win7/pro) with Intel Q45/Q43 Express Chipset (GMA X4500). This should support OpenGL2.1, but the log is full with lines like getProcAddress: Unable to resolve 'glGenerateMipmap'. There are then again strange problems in Night Mode: Apart from the stalled display (already fixed), there is a semitransparent overlaying box in size similar to the region where the two fold-out menus are.
Is there something just not initialized? The MESA version works without these problems here (apart from the -already fixed- stalled display), and fortunately reasonably fast (about 15fps).
I tried with the most recent drivers (8.15.10.2869).
I cannot build from source here, but it seems a quite typical setup for "cheap" PCs.
G.
Related branches
- gzotti: Approve
- Alexander Wolf: Approve
- Fabien Chéreau: Pending requested
-
Diff: 741 lines (+412/-114)8 files modifiedplugins/AngleMeasure/src/AngleMeasure.cpp (+14/-1)
plugins/CompassMarks/src/CompassMarks.cpp (+10/-0)
src/StelMainView.cpp (+332/-58)
src/StelMainView.hpp (+15/-2)
src/core/StelOpenGL.hpp (+6/-0)
src/core/modules/GridLinesMgr.cpp (+12/-2)
src/core/modules/Planet.cpp (+4/-0)
src/main.cpp (+19/-51)
Changed in stellarium: | |
status: | New → Confirmed |
tags: | added: windows |
Changed in stellarium: | |
milestone: | 0.15.0 → none |
It appears that the planet shaders indeed require OpenGL3/GLSL1.30. Only MESA provides this in this case.