2013-05-08T21:36:30 Windows XP Compiled using MinGW GCC 4.6.2 Qt runtime version: 4.8.4 Qt compilation version: 4.8.4 Addressing mode: 32-bit Total memory: 1023 MB (unreliable) Total virtual memory: 2047 MB (unreliable) Physical memory in use: 60% Processor speed: 2133 MHz Processor name: Intel(R) Core(TM)2 CPU 6420 @ 2.13GHz Processor speed: 2133 MHz Processor name: Intel(R) Core(TM)2 CPU 6420 @ 2.13GHz C:\Program Files\Stellarium\stellarium.exe ------------------------------------------------------- [ This is Stellarium 0.12.1 - http://www.stellarium.org ] [ Copyright (C) 2000-2013 Fabien Chereau et al ] ------------------------------------------------------- Writing log file to: "C:/Documents and Settings/Howard/Application Data/Stellarium/log.txt" File search paths: 0 . "C:\Documents and Settings\Howard\Application Data\Stellarium" 1 . "." Attempting to use an existing older config file. Config file is: "C:\Documents and Settings\Howard\Application Data\Stellarium/config.ini" WARNING StelFileMgr::setScreenshotDir dir is not writable: "C:/Documents and Settings/Howard/My Documents/My Pictures" WARNING: problem while setting screenshot from config file setting: NOT_VALID Going to initialize the OpenGL 2 renderer OpenGL supported version: "2.1.8545 Release" Qt GL paint engine is: "OpenGL2" GL vendor is "ATI Technologies Inc." GL renderer is "ATI Radeon X300/X550/X1050 Series" QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " Log of the compilation of builtin shader " plainShader " : "Built successfullyFragment shader(s) linked, vertex shader(s) linked. " QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " Log of the compilation of builtin shader " colorShader " : "Built successfullyFragment shader(s) linked, vertex shader(s) linked. " QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " Log of the compilation of builtin shader " textureShader " : "Built successfullyFragment shader(s) linked, vertex shader(s) linked. " QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " Log of the compilation of builtin shader " colorTextureShader " : "Built successfullyFragment shader(s) linked, vertex shader(s) linked. " QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " Cache directory is: "C:\Documents and Settings\Howard\Local Settings\Application Data\stellarium\stellarium\cache" Sky language is "en" Application language is "en" Loading Solar System data ... Loaded 77 / 77 planet orbits from "C:\Documents and Settings\Howard\Application Data\Stellarium/data/ssystem.ini" Loading star data ... "Loading "./stars/default/stars_0_0v0_2.cat": 0_0v0_2; 4963" "Loading "./stars/default/stars_1_0v0_2.cat": 1_0v0_2; 21598" "Loading "./stars/default/stars_2_0v0_2.cat": 2_0v0_2; 150090" "Loading "./stars/default/stars_3_1v0_1.cat": 3_1v0_1; 423540" "Loading "C:\Documents and Settings\Howard\Application Data\Stellarium/stars/default/stars_4_1v0_0.cat": 4_1v0_0; 1725497" "Loading "C:\Documents and Settings\Howard\Application Data\Stellarium/stars/default/stars_5_2v0_0.cat": 5_2v0_0; 7669011" "Loading "C:\Documents and Settings\Howard\Application Data\Stellarium/stars/default/stars_6_2v0_0.cat": 6_2v0_0; 26615233" "Loading "C:\Documents and Settings\Howard\Application Data\Stellarium/stars/default/stars_7_2v0_0.cat": 7_2v0_0; 57826266" "Loading "C:\Documents and Settings\Howard\Application Data\Stellarium/stars/default/stars_8_2v0_0.cat": 8_2v0_0; 116923084" Finished loading star catalogue data, max_geodesic_level: 8 navigation/preset_sky_time is a double - treating as jday: 2.45151e+06 Loaded 10051 NGC records Loading NGC name data ... Loaded 400 / 400 NGC name records successfully Loading star names from "./skycultures/western/star_names.fab" Loaded 230 / 230 common star names Loading star names from "./stars/default/name.fab" Loaded 3215 / 4359 scientific star names Loaded 88 / 88 constellation records successfully for culture "western" Loaded 85 / 85 constellation art records successfully for culture "western" Loaded 89 / 89 constellation names Loading constellation boundary data ... Loaded 782 constellation boundary segments Not using any viewport effect Creating GUI ... Loading shortcuts... Can't find plugin with id "RendererStatistics" Loaded plugin "AngleMeasure" . AngleMeasure plugin - press control-A to toggle angle measure mode Loaded plugin "CompassMarks" . CompassMarks plugin - press control-C to toggle compass marks Loaded plugin "Oculars" . Ocular plugin - press Command-O to toggle eyepiece view mode. Press ALT-o for configuration. Oculars::validateIniFile ocular.ini exists at: "C:\Documents and Settings\Howard\Application Data\Stellarium/modules/Oculars/ocular.ini" . Checking version... Oculars::validateIniFile found existing ini file version 2 Loaded plugin "Satellites" . Satellites::getJsonFileVersion() version from file: "0.7.4" Satellites::init using satellite.json file: "C:\Documents and Settings\Howard\Application Data\Stellarium/modules/Satellites/satellites.json" Loaded plugin "SolarSystemEditor" . Using the ssystem.ini file that already exists in the user directory... Loaded plugin "TimeZoneConfiguration" . QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " Simple planet shader build log: "Built successfullyFragment shader(s) linked, vertex shader(s) linked. " QGLShader::link: "Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW " Error building shader: "Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW " Failed to load planet shaders, falling back to CPU implementation Using vertex shader for atmosphere rendering. QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " Atmosphere shader build log: "Built successfullyFragment shader(s) linked, vertex shader(s) linked. " Build log after adding a Mat4d transform shader: "Built successfullyFragment shader(s) linked, vertex shader(s) linked. " Build log after adding a stereographic projection shader: "Built successfullyFragment shader(s) linked, vertex shader(s) linked. " QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. "