Landscape colour saturation at summer noon

Bug #1115364 reported by Olivier FLIPO on 2013-02-04
16
This bug affects 3 people
Affects Status Importance Assigned to Milestone
Stellarium
Fix Released
High
Alexander Wolf

Bug Description

When the sun is high in the sky (25th of june) at noon (14h00) the brigthness of the lanscape is so high that all colours are saturated :
yellow wheat appears white
Top of far trees appears white
Tested with Guereins Lanscape, but occurs as well with other landscape (especially with moon landscape)
This occurs only with 0.12.0 and with OpenGL

0.11.4 : OK (both OpenGL and no OpenGL)
0.12.0 OpenGL : not OK
0.12.0 non OpenGL : OK

When the sun is lower (in winter or nearby dawn or dusk) : OK

OS Windows7, Intel HD Graphics 3000
Paris, France

Sincerely

Attached : 2 images in 1 zip

Related branches

Changed in stellarium:
status: New → Confirmed
importance: Undecided → Medium
milestone: none → 0.12.1
tags: added: opengl
Alexander Wolf (alexwolf) wrote :

This effect can be reproduced only with VertexP3T2() buffer type for spheres (SphereType_Unlit and SphereType_Fisheye). In OpenGL1 mode Stellarium used SphereType_Lit for sphere and makes a settings with correct color value.

Changed in stellarium:
status: Confirmed → In Progress
Changed in stellarium:
milestone: 0.12.1 → 0.12.2
Changed in stellarium:
importance: Medium → High
Alexander Wolf (alexwolf) wrote :

A tentative fix has been committed as revision 6095 of the trunk branch in Stellarium's Bazaar repository at Launchpad:
http://bazaar.launchpad.net/~stellarium/stellarium/trunk/revision/6095

tags: removed: opengl
Changed in stellarium:
assignee: nobody → Alexander Wolf (alexwolf)
status: In Progress → Fix Committed
Changed in stellarium:
status: Fix Committed → Fix Released
To post a comment you must log in.
This report contains Public information  Edit
Everyone can see this information.

Other bug subscribers