Connecting to an internet game from NATed LAN/same external IP address

Bug #574402 reported by Christian Sturm
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Return To The Roots
Won't Fix
Medium
FloSoft
S25client
Won't Fix
Medium
FloSoft

Bug Description

When I connect to a game hosted by a player in the same LAN as I am it is not possible to connect. Therefore the external IP addresses need to be compared and if they are the same the local IP has to be used.

Tags: all-rev
Revision history for this message
FloSoft (flosoft) wrote :

This behaviour is known,

the problem here is the buggy nat-forwarding (with my router i.e it does work)

but i'll try to find a way to avoid that.

another possibility would be playing over ipv6 (for example activation teredo 6to4)

tags: added: all-rev
Revision history for this message
Christian Sturm (reezer) wrote :

Yeah, but relying on a router with non-buggy NAT sadly isn't a good way. I even thought it is a good one. Let's hope IPv6 will be the default soon an we get rid of NAT.

Revision history for this message
FloSoft (flosoft) wrote :

the problem is: the lobby does not know the internal ip - we could perhaps only "allow" to change the ip if the host's "on" the same external ip

Revision history for this message
Spike (fvv1) wrote :
Spike (fvv1)
Changed in s25rttr:
status: Confirmed → Won't Fix
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