Extra Async Folder
Bug #366929 reported by
NastX
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Return To The Roots |
Won't Fix
|
Wishlist
|
OLiver | ||
S25client |
Won't Fix
|
Wishlist
|
OLiver |
Bug Description
My suggestion for async detection(in the codes) would be an extra folder for each async. And that all PCs(or only the server) in that game collect all needed Information of all PCs(Async,
Changed in s25rttr: | |
importance: | Undecided → Wishlist |
status: | New → Triaged |
Changed in s25rttr: | |
status: | Triaged → Won't Fix |
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okay, soon as you have detected an asynchronous state, all games have to upload those data to the server then. otherwise the server simply does not have those information needed.