Loading a (big) savegame is difficult when host has a slow internet connection

Bug #406947 reported by ECC_OK
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Return To The Roots
Won't Fix
Medium
FloSoft
S25client
Won't Fix
Medium
FloSoft

Bug Description

I have a pretty slow internet connection (45 kib/s) and when I try to load a big savegame, the other players often can't connect or can only connect after several tries.

Tags: all-rev
Revision history for this message
FloSoft (flosoft) wrote :

perhaps we have to add some kind of connection-speed selection, so we can modify the data packets to a smaller size if connection's slow

tags: added: all-rev
Revision history for this message
ECC_OK (prometheus-unterderbruecke) wrote :

The problem happend again yesterday, after a ~200000 GF game when one of the players had his 24h Internet disconnect. It seems like the timeout is just set to low, the host kicks the player becaus of this.

Maybe you should raise the timeout value?

Revision history for this message
ECC_OK (prometheus-unterderbruecke) wrote :

Setting the timeout from 30 to 120 seconds solves the problem.

Revision history for this message
Spike (fvv1) wrote :
Spike (fvv1)
Changed in s25rttr:
status: Triaged → Won't Fix
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