Loading a (big) savegame is difficult when host has a slow internet connection
Bug #406947 reported by
ECC_OK
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Return To The Roots |
Won't Fix
|
Medium
|
FloSoft | ||
S25client |
Won't Fix
|
Medium
|
FloSoft |
Bug Description
I have a pretty slow internet connection (45 kib/s) and when I try to load a big savegame, the other players often can't connect or can only connect after several tries.
Changed in s25rttr: | |
status: | Triaged → Won't Fix |
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perhaps we have to add some kind of connection-speed selection, so we can modify the data packets to a smaller size if connection's slow