Some simple ai improvements

Bug #1056311 reported by rm87
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Return To The Roots
Incomplete
Wishlist
Ikhar Beq

Bug Description

1. When AI is running low on wood and no woodcutter and no forester have been built then AI should build these immediately. If there are no trees left then use some big enough free area, if no big area exists, then choose any place.
2. When AI wants to destroy woodcutter then do a check wherther this woodcutter is the only one, if it is, then build a forester next to it instead of destroying it.
3. Do not build 2.nd sawmill before 2 woodcutters exist and at least one forester.(pure reasonability)
4. AI emergency program can be violated somehow. Seems like AI can build 2.nd sawmill even when no woodcutter/forester exists.

If you need a testmap for these improvements, then Landung 3 is suitable for it.

rm87 (rm87)
description: updated
summary: - 2 simple ai improvements
+ Some simple ai improvements
Marcus (marcus)
Changed in s25rttr:
importance: Undecided → Wishlist
assignee: nobody → Ikhar Beq (parasiteofchar)
Spike (fvv1)
Changed in s25rttr:
status: New → Triaged
Revision history for this message
Spike (fvv1) wrote :

Are those ideas still vaild? If yes, please re-report here: https://github.com/Return-To-The-Roots/s25client/issues

Changed in s25rttr:
status: Triaged → Incomplete
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