Improve ambient transition after introduction sequence

Bug #404736 reported by Jean-Francois Roy
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Riven X
Triaged
Wishlist
Jean-Francois Roy

Bug Description

The ambient sound transition at the end of the introduction sequence is pretty bad. Some manner of hack-ish workaround will be required to wait until the last few seconds of the last introduction movie and kick in the normal ambient SLST with fade-in at that point. This can likely be done by introducing a new opcode and swizzling the "play movie blocking" opcode in the script.

Changed in rivenx:
assignee: nobody → Jean-Francois Roy (jeanfrancois.roy)
importance: Undecided → Medium
milestone: none → 1.0
status: New → Triaged
Changed in rivenx:
importance: Medium → Wishlist
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