Improve ambient transition after introduction sequence
Bug #404736 reported by
Jean-Francois Roy
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Riven X |
Triaged
|
Wishlist
|
Jean-Francois Roy |
Bug Description
The ambient sound transition at the end of the introduction sequence is pretty bad. Some manner of hack-ish workaround will be required to wait until the last few seconds of the last introduction movie and kick in the normal ambient SLST with fade-in at that point. This can likely be done by introducing a new opcode and swizzling the "play movie blocking" opcode in the script.
Changed in rivenx: | |
assignee: | nobody → Jean-Francois Roy (jeanfrancois.roy) |
importance: | Undecided → Medium |
milestone: | none → 1.0 |
status: | New → Triaged |
Changed in rivenx: | |
importance: | Medium → Wishlist |
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