turning near rotating domes

Bug #402889 reported by Ben Heidenreich
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Riven X
Triaged
Low
Jean-Francois Roy

Bug Description

The following is not exactly a bug, but I wasn't sure how else to file it.

When turning (with a sliding transition) near the rotating dome on crater island (or the dome on village island also) the transition looks jagged, since we see a piece of the entire dome in the old image together with a piece of the dome from the new image, but the two are disconnected from each other. This can be seen in the screenshots attached below.

I have an old (deteriorating) G4 powerbook at my disposal, and have been able to install the old version of Riven via the Classic environment. I find that in the old version of Riven, some of these transitions were modified to make them look smoother. I think what is done is that part of the new card is covered by the old card during the transition, so that the dome looks whole rather than broken into pieces.

I've attached a screenshot of one of these transitions from the original (OS 9) game. I'm not sure how difficult this sort of thing would be to implement in Riven X, but it might be worth considering. Thanks,

- Ben

Riven X 0.8.1
Original DVD Edition

MacBook Pro (15 inch, early 2008)
2.4 GHz Intel Core 2 Duo
2 GB RAM
NVIDIA GeForce 8600M GT (256 MB)
Mac OS 10.5.7

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Ben Heidenreich (bjheiden) wrote :
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Ben Heidenreich (bjheiden) wrote :
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Ben Heidenreich (bjheiden) wrote :
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Ben Heidenreich (bjheiden) wrote :
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Jean-Francois Roy (jeanfrancois.roy) wrote :

Mmm, if you take a second look at the transition on that specific card, does it appear that the new card is just sliding on top of the new one? Riven X seems to be "pushing" the old card with the new.

Revision history for this message
Jean-Francois Roy (jeanfrancois.roy) wrote :

I've looked at the script and the card you show in your screenshot does a standard pan transition, and Riven X honors it. I'll see if I can determine if truly the original game has a hard-coded override for that specific card, but I do not believe so. Could this be a bug in the original engine or classic?

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Ben Heidenreich (bjheiden) wrote :

The following screen capture movie gives a better idea of what this transition behaved like in Riven classic (the version I used, at any rate).

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Ben Heidenreich (bjheiden) wrote :

Here's a movie of turning near the dome from a slightly different vantage point. Both of these were produced with transitions set to "Best." This sort of modified transition also occurs near the dome on village island.

Revision history for this message
Ben Heidenreich (bjheiden) wrote :

I don't think this is a bug in the old Riven application, as all other turning transitions that I experimented with behaved like the standard pan transitions found in Riven X.

Changed in rivenx:
importance: Undecided → Low
assignee: nobody → Jean-Francois Roy (jeanfrancois.roy)
status: New → Triaged
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