Activity log for bug #956640

Date Who What changed Old value New value Message
2012-03-16 02:14:33 Alexander bug added bug
2012-03-16 02:14:53 Alexander bug task added archlinux
2012-03-16 02:17:53 Alexander description Various game display trashed images and animation/video and crash as soon as opacity comes into play. RE: Alistair++ crashes when moving mouse over buttons in start menu: $ RENPY_RENDERER=sw realistair ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred Full traceback: File "/usr/share/renpy/renpy/execution.py", line 265, in run node.execute() File "/usr/share/renpy/renpy/ast.py", line 632, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide) File "/usr/share/renpy/renpy/python.py", line 977, in py_exec_bytecode exec bytecode in globals, locals File "C:\Users\Owner\Documents\visualnovel\inprogress\realistair/game/options.rpy", line 274, in <module> File "/usr/share/renpy/renpy/exports.py", line 751, in imagemap roll_forward=roll_forward) File "/usr/share/renpy/renpy/ui.py", line 237, in interact rv = renpy.game.interface.interact(**kwargs) File "/usr/share/renpy/renpy/display/core.py", line 1798, in interact repeat, rv = self.interact_core(preloads=preloads, **kwargs) File "/usr/share/renpy/renpy/display/core.py", line 2319, in interact_core rv = renpy.display.focus.mouse_handler(ev, x, y) File "/usr/share/renpy/renpy/display/focus.py", line 234, in mouse_handler new_focus = renpy.display.render.focus_at_point(x, y) File "render.pyx", line 335, in renpy.display.render.focus_at_point (gen/renpy.display.render.c:4233) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 929, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:11870) File "render.pyx", line 1042, in renpy.display.render.Render.is_pixel_opaque (gen/renpy.display.render.c:13637) File "/usr/share/renpy/renpy/display/swdraw.py", line 993, in is_pixel_opaque if self.is_pixel_opaque(child, x, y): File "/usr/share/renpy/renpy/display/swdraw.py", line 993, in is_pixel_opaque if self.is_pixel_opaque(child, x, y): File "/usr/share/renpy/renpy/display/swdraw.py", line 1001, in is_pixel_opaque if not child.get_masks()[3] or child.get_at((cx, cy))[3]: TypeError: integer argument expected, got float While running game code: File "C:\Users\Owner\Documents\visualnovel\inprogress\realistair/game/options.rpy", line 266, in script File "C:\Users\Owner\Documents\visualnovel\inprogress\realistair/game/options.rpy", line 274, in python TypeError: integer argument expected, got float Fatal Python error: (pygame parachute) Segmentation Fault The same for "Don't take it personally, babe, it just ain't your story" $ RENPY_RENDERER=sw donttakeitpersonally Full traceback: File "/usr/share/renpy/renpy/execution.py", line 265, in run node.execute() File "/usr/share/renpy/renpy/ast.py", line 1413, in execute self.call("execute") File "/usr/share/renpy/renpy/ast.py", line 1426, in call renpy.statements.call(method, parsed, *args, **kwargs) File "/usr/share/renpy/renpy/statements.py", line 100, in call return method(parsed, *args, **kwargs) File "common/00statements.rpy", line 540, in execute_call_screen store._return = renpy.call_screen(name, **kwargs) File "/usr/share/renpy/renpy/exports.py", line 1460, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "/usr/share/renpy/renpy/ui.py", line 237, in interact rv = renpy.game.interface.interact(**kwargs) File "/usr/share/renpy/renpy/display/core.py", line 1798, in interact repeat, rv = self.interact_core(preloads=preloads, **kwargs) File "/usr/share/renpy/renpy/display/core.py", line 2319, in interact_core rv = renpy.display.focus.mouse_handler(ev, x, y) File "/usr/share/renpy/renpy/display/focus.py", line 234, in mouse_handler new_focus = renpy.display.render.focus_at_point(x, y) File "render.pyx", line 335, in renpy.display.render.focus_at_point (gen/renpy.display.render.c:4233) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 929, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:11870) File "render.pyx", line 1042, in renpy.display.render.Render.is_pixel_opaque (gen/renpy.display.render.c:13637) File "/usr/share/renpy/renpy/display/swdraw.py", line 993, in is_pixel_opaque if self.is_pixel_opaque(child, x, y): File "/usr/share/renpy/renpy/display/swdraw.py", line 1001, in is_pixel_opaque if not child.get_masks()[3] or child.get_at((cx, cy))[3]: TypeError: integer argument expected, got float While running game code: File "/Users/scout/Applications/renpy/Digital 2/game/script.rpy", line 521, in script TypeError: integer argument expected, got float Fatal Python error: (pygame parachute) Segmentation Fault Renpy 6.13.9 (same result for 6.13.8) Various game display trashed images and animation/video and crash as soon as opacity comes into play. RE: Alistair++ crashes when moving mouse over buttons in start menu: $ RENPY_RENDERER=sw realistair ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred Full traceback: File "/usr/share/renpy/renpy/execution.py", line 265, in run node.execute() File "/usr/share/renpy/renpy/ast.py", line 632, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide) File "/usr/share/renpy/renpy/python.py", line 977, in py_exec_bytecode exec bytecode in globals, locals File "C:\Users\Owner\Documents\visualnovel\inprogress\realistair/game/options.rpy", line 274, in <module> File "/usr/share/renpy/renpy/exports.py", line 751, in imagemap roll_forward=roll_forward) File "/usr/share/renpy/renpy/ui.py", line 237, in interact rv = renpy.game.interface.interact(**kwargs) File "/usr/share/renpy/renpy/display/core.py", line 1798, in interact repeat, rv = self.interact_core(preloads=preloads, **kwargs) File "/usr/share/renpy/renpy/display/core.py", line 2319, in interact_core rv = renpy.display.focus.mouse_handler(ev, x, y) File "/usr/share/renpy/renpy/display/focus.py", line 234, in mouse_handler new_focus = renpy.display.render.focus_at_point(x, y) File "render.pyx", line 335, in renpy.display.render.focus_at_point (gen/renpy.display.render.c:4233) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 929, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:11870) File "render.pyx", line 1042, in renpy.display.render.Render.is_pixel_opaque (gen/renpy.display.render.c:13637) File "/usr/share/renpy/renpy/display/swdraw.py", line 993, in is_pixel_opaque if self.is_pixel_opaque(child, x, y): File "/usr/share/renpy/renpy/display/swdraw.py", line 993, in is_pixel_opaque if self.is_pixel_opaque(child, x, y): File "/usr/share/renpy/renpy/display/swdraw.py", line 1001, in is_pixel_opaque if not child.get_masks()[3] or child.get_at((cx, cy))[3]: TypeError: integer argument expected, got float While running game code: File "C:\Users\Owner\Documents\visualnovel\inprogress\realistair/game/options.rpy", line 266, in script File "C:\Users\Owner\Documents\visualnovel\inprogress\realistair/game/options.rpy", line 274, in python TypeError: integer argument expected, got float Fatal Python error: (pygame parachute) Segmentation Fault The same for "Don't take it personally, babe, it just ain't your story" $ RENPY_RENDERER=sw donttakeitpersonally Full traceback: File "/usr/share/renpy/renpy/execution.py", line 265, in run node.execute() File "/usr/share/renpy/renpy/ast.py", line 1413, in execute self.call("execute") File "/usr/share/renpy/renpy/ast.py", line 1426, in call renpy.statements.call(method, parsed, *args, **kwargs) File "/usr/share/renpy/renpy/statements.py", line 100, in call return method(parsed, *args, **kwargs) File "common/00statements.rpy", line 540, in execute_call_screen store._return = renpy.call_screen(name, **kwargs) File "/usr/share/renpy/renpy/exports.py", line 1460, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "/usr/share/renpy/renpy/ui.py", line 237, in interact rv = renpy.game.interface.interact(**kwargs) File "/usr/share/renpy/renpy/display/core.py", line 1798, in interact repeat, rv = self.interact_core(preloads=preloads, **kwargs) File "/usr/share/renpy/renpy/display/core.py", line 2319, in interact_core rv = renpy.display.focus.mouse_handler(ev, x, y) File "/usr/share/renpy/renpy/display/focus.py", line 234, in mouse_handler new_focus = renpy.display.render.focus_at_point(x, y) File "render.pyx", line 335, in renpy.display.render.focus_at_point (gen/renpy.display.render.c:4233) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178) File "render.pyx", line 929, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:11870) File "render.pyx", line 1042, in renpy.display.render.Render.is_pixel_opaque (gen/renpy.display.render.c:13637) File "/usr/share/renpy/renpy/display/swdraw.py", line 993, in is_pixel_opaque if self.is_pixel_opaque(child, x, y): File "/usr/share/renpy/renpy/display/swdraw.py", line 1001, in is_pixel_opaque if not child.get_masks()[3] or child.get_at((cx, cy))[3]: TypeError: integer argument expected, got float While running game code: File "/Users/scout/Applications/renpy/Digital 2/game/script.rpy", line 521, in script TypeError: integer argument expected, got float Fatal Python error: (pygame parachute) Segmentation Fault
2012-03-25 03:10:49 Tom Rothamel renpy: milestone 6.13.10
2012-03-25 03:10:55 Tom Rothamel renpy: status New Fix Committed
2012-03-25 03:10:57 Tom Rothamel renpy: importance Undecided High
2012-03-25 03:10:59 Tom Rothamel renpy: assignee Tom Rothamel (renpytom)
2012-04-07 03:59:29 Alexander bug task deleted archlinux
2012-08-22 19:17:55 Tom Rothamel renpy: status Fix Committed Fix Released