Fri Jan 20 06:51:22 2012 Windows-XP-5.1.2600-SP2 Ren'Py 6.13.8.1675 A Ren'Py Game 0.0 Couldn't import angle renderer: Traceback (most recent call last): File "C:\thuisonderwijs\eenbalindebeek\Een_bal_in_een_beek-win32\renpy\display\core.py", line 1256, in make_draw File "renpy\angle\gldraw.pyo", line 12, in File "renpy\angle\gldraw.pyo", line 10, in __load ImportError: DLL load failed: Kan opgegeven module niet vinden. Unknown renderer: angle Windowed mode. Screen sizes: virtual=(800, 600) physical=(800, 600) Vendor: 'ATI Technologies Inc.' Renderer: 'RADEON 9800 Pro x86/SSE2' Version: '1.4.4103 WinXP Release' Display Info: > Extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_point_sprite GL_NV_texgen_reflection GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control Number of texture units: 8 Using shader environment. Using copy RTT. Using gl renderer. Texture testing: - Incorrect pixel color in 64px texture: (98, 98, 98) Traceback (most recent call last): File "C:\thuisonderwijs\eenbalindebeek\Een_bal_in_een_beek-win32\renpy\bootstrap.py", line 291, in bootstrap File "C:\thuisonderwijs\eenbalindebeek\Een_bal_in_een_beek-win32\renpy\main.py", line 346, in main File "C:\thuisonderwijs\eenbalindebeek\Een_bal_in_een_beek-win32\renpy\display\core.py", line 1149, in __init__ File "C:\thuisonderwijs\eenbalindebeek\Een_bal_in_een_beek-win32\renpy\display\core.py", line 1356, in set_mode File "gldraw.pyx", line 293, in renpy.gl.gldraw.GLDraw.set_mode (gen\renpy.gl.gldraw.c:3528) File "gldraw.pyx", line 509, in renpy.gl.gldraw.GLDraw.init (gen\renpy.gl.gldraw.c:5948) File "gltexture.pyx", line 179, in renpy.gl.gltexture.test_texture_sizes (gen\renpy.gl.gltexture.c:2221) Exception: Textures are not rendering properly.