Inventory needs rules to define what you can and can't carry
Bug #706629 reported by
Alistair Broomhead
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
pyRPG |
Confirmed
|
Wishlist
|
Alistair Broomhead |
Bug Description
Needs either a grid-based of weight-based system to stop people carrying every item in the game...
Related branches
lp:pyqtrpg
- Alistair Broomhead: Approve
-
Diff: 998 lines (+731/-38)20 files modifiedDisplay.py (+4/-0)
GameObjects/_Character.py (+46/-0)
GameObjects/_Containable.py (+2/-1)
GameObjects/_GameObject.py (+44/-15)
GameObjects/_Level.py (+5/-0)
GameObjects/__init__.py (+5/-3)
GameObjects/_fifo.py (+47/-0)
GameObjects/commandList.py (+21/-0)
Levels/Level00.py (+27/-0)
Levels/World00.py (+3/-0)
Levels/__init__.py (+2/-0)
Levels/objects.py (+92/-0)
_Display/_DebugOutput.py (+29/-0)
_Display/_DisplayObject.py (+52/-0)
_Display/_DisplayWindow.py (+79/-0)
_Display/_Interface.py (+114/-0)
_Display/__init__.py (+4/-0)
_Display/_clickableIcon.py (+29/-0)
_Display/_interfaceButton.py (+51/-0)
pyrpg.py (+75/-19)
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