can not view the cube 360 degree vertically

Bug #1452874 reported by Tamanna Solanki on 2015-05-07
This bug affects 1 person
Affects Status Importance Assigned to Milestone

Bug Description

while playing the game I observed that I can not move the cube not more then 180 degree up side down, but I can move the cube horizontally 360 degree. I solve the cube later by layer method, so when i reach to layer3 it is hard to visualize the top layer as it fixed to bottom.
 I hope i can make you understand the problem I'm faceing.

B. Clausius (barcc) wrote :

I'm sorry for the late reply, but somehow I missed this bug report.

I have done on purpose for two reasons:

 * There different ways to rotate a 3D-Object. The algorithm i have chosen just maps mouse moves to two axes in the 3D-model. I think that is more predictable than solution in other programs like gnubik or kubrick. But on the other hand it has a consequence. If you move the cube more than 90° up or 90° down the cube would rotate in the "wrong" direction if moved horizontally.

 * Compare the move sequence in the edit-bar with the cube. If the cube is rotated upside down that wouldn't match any more, so it is better to limit at least one of the rotation axes.

There is still a way to solve your problem. Hold the Ctrl-Key and click on the cube. This way you can rotate the full cube in any direction. And this moves are also recorded in the edit-bar.
To see what i mean, paste this string in the edit-bar and replay it:

Hope this helps,
I am currently not planning to change this, sorry.

Changed in pybik:
status: New → Won't Fix
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